Author Topic: Making of Flatout 2  (Read 29822 times)

besweeet

  • Posts: 54
Could you replace the path of the missing files with ones from other tracks just to see what would happen (if anything)?

I think it's neat to see things that regular people aren't supposed to be seeing.

Are there any similar findings for FlatOut 1?

DJThanos

  • Posts: 8
I can send to you my levels.bfs it's only 37 kb

I never looked at FO1, but maybe i'll try.
« Last Edit: April 10, 2015, 03:56:23 PM by DJThanos »

Frisker

  • Posts: 1278
I can send to you my levels.bfs it's only 37 kb

I never looked at FO1, but maybe i'll try.

That'd be awesome, if you just uploaded the files somewhere and PM or post the link here.

Thanks!

i5 2310, 2.9Ghz
GeForce GTX 750 ti, 2Gb
8Gb's RAM

scj643

  • Posts: 1
What was the MenuDebug.bed used for. Like what where the options that it made possible.

Heddly

  • *
  • Posts: 664
Old topic but the games are on sale.

FlatOut 1 and FlatOut 2   $1.49 each

https://store.steampowered.com/search/?term=FlatOut

Any removed cars? which ones nearly made it into the game?