Author Topic: STEAMPS3 - AsyncTCPsocket errors  (Read 348 times)

sam223

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I know you tried to fix this before the holidays. But it seem these socket errors are still causing problem and the server are still crashing regularly.



Not sure how to write this as a standard error report as i'm not watching the console 24/7 but it was 3 things causing it the past.
1) Bad ping/low vram players taking to long to join=pingtimeout meaning someone could join their slot,but the server would allocate them a different player. e.g player ID 10 pings out,max player count is 10/10.Someone else joins and is allocated 11/10.
2)Players being pushed by another player and then alt+f4/quit game mid race.
3)Players quitting server mid race
« Last Edit: December 27, 2017, 04:45:14 AM by sam223 »
Dell U2515H 25",  i5-4690k @4.0ghz, 16gb ram, MSI GTX 1060 6GB, 120/500gb SSD, 1tb HHD, win 7, G25/Logitech pad

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BenDover

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  • Posts: 849
This this this this this ^^^^^^^^^^^^^^^^^^^^^^^^
Clean and fair racer, but dont make me mad ;)
Clean Racer? Head on over to BenDovers NCG Group - http://steamcommunity.com/groups/BensNCG#

Nvidia GTX 760, AMD FX-8350 8-core, 16 ram DDR3, Crosshair v forumla-z,

BenDover

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  • Posts: 849
Thanks to PsychOXRat I do not have this problem anymore, atleast atm, he fixed so I could run my server in 64-bit and it feels more stable and with that version of the server I have not seen one Async error appear.

I wonder why BB havent think of just giving us 64-bit servers instead that the community need to fix it themselfs, the only problem with the 64-bit version I cant play PUBG, Battleye blocking that version xD

With 64-bit:
-Feels more smooth to play on the server.
-Less crashes.
-No Async Errors.
Clean and fair racer, but dont make me mad ;)
Clean Racer? Head on over to BenDovers NCG Group - http://steamcommunity.com/groups/BensNCG#

Nvidia GTX 760, AMD FX-8350 8-core, 16 ram DDR3, Crosshair v forumla-z,

sam223

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  • Posts: 3240
Thanks to PsychOXRat I do not have this problem anymore, atleast atm, he fixed so I could run my server in 64-bit and it feels more stable and with that version of the server I have not seen one Async error appear.

I wonder why BB havent think of just giving us 64-bit servers instead that the community need to fix it themselfs, the only problem with the 64-bit version I cant play PUBG, Battleye blocking that version xD

With 64-bit:
-Feels more smooth to play on the server.
-Less crashes.
-No Async Errors.
I'll give it a try again with 64 bit version. I did run one of each for a while but didnt notice an improvement.
Dell U2515H 25",  i5-4690k @4.0ghz, 16gb ram, MSI GTX 1060 6GB, 120/500gb SSD, 1tb HHD, win 7, G25/Logitech pad

Online Bangers:Wreckfest - https://goo.gl/AjDHU2