Author Topic: Linux version  (Read 15624 times)

NeoTheFox

  • Posts: 1
It's exciting times for Linux gaming and we're of course monitoring the situation. In other words, a Linux port is not ruled out.

However, we don't have infinite resources at our disposal and since Linux is not really all that familiar to us as a development environment, it's not a no-brainer decision for us.

Thanks for considering it anyway. You guys have been talking about demand - and I registered just to add up to this demand.
I am a big fan of FlatOut games, and I've always been playing it on Linux with a help of Wine, these are the games I keep coming back to. I think you know this already, but here is a little suggestion - as you have said the Linux platform is unfamiliar to you, and I can understand this. This is why you can outsource the Linux/OSX port to the third party - especially if you have a nice OOP in your project. For example there is https://www.feralinteractive.com/en/, and they did an amazing job at porting XCOM, GRID, and other titles. They are not the only ones who are doing it, by the way.

I hope at some point Linux port would be possible (in a perfect world with native Steam Controller support), thanks again for considering it.

TT

  • Posts: 114
WINE 3.0 is out now.

If I've heard correctly, DX11 may not be as big of a problem now.

There were some Youtube videos a while back of people running Wreckfest on Linux.
http://steamcommunity.com/app/228380/discussions/0/1368380934270437457/

Was also an older thread about it.
http://steamcommunity.com/app/228380/discussions/0/630802978843568429/

I'm not expecting time to be spent an official Wreckfest Linux port or anything. There are just too many other things to do.