Author Topic: Where did the Loop checkpoint option in Bagedit go??  (Read 343 times)

Purple44

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Today I was trying get my fig8 track pack fix and updated again so I could do an upload today. But in testing some tracks, I saw I was triggering red circle on two way turns ( loop checkpoint ). I take a look at my checkpoints and can not find the " is Loop " option.  Grrr   :(

Janne, has Bugbear got rid of the loop checkpoint? If so, WHY!? Spent an hour today trying to find it!!

How do I go about making 2 way turns now? I have take the time to try and get an atl route in opposite direction to work? That sure a lot more work than just turning a checkpoint into loop checkpoint in a couple of seconds!

Updating my fig8 track pack is now on hold.  :(

« Last Edit: February 18, 2018, 12:19:40 AM by Purple44 »
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Heddly

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Hope this helps

From January Update

Quote
Player (and AI) can now take loops like found in the Crash Canyon the either way.

Maybe compare the settings of both tracks?
« Last Edit: February 18, 2018, 01:20:30 AM by Heddly »
I7-2.9 Ghz 8GB, Radeon R9 200 4GB   http://www.moddb.com/mods/foj-community-mod/addons

TT

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I'd look in that new reverse-loop track they added for Speedway2.

I love that track!

Purple44

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Seem I will have redo all my tracks that use a loop checkpoint and make alt routes to get rid of red circle.

Be easy enough do I guess if I had 3d Max, but I have do aisectors by hand, going take couple hours per track I think.
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel