Author Topic: Dev Blog: What are we working on (February)  (Read 6414 times)

Janne Suur-Näkki

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Howdy Wreckers,

What’s up, everyone? We hope everyone’s doing awesome and still having a ton of fun with the previous update of the game. It’s now been some weeks since the last update, and knowing how enthusiastic everyone is about the game we thought it would be a perfect time to fill you in and let you know exactly what we’re currently working on, so let’s check it out!

NEW CARS
A racing game can never have enough cars, so yes, we’re indeed working on some new ones. We’re still keeping these ones under the wraps while we’re putting finishing touches on them but in our true-and-tried style once again there will be some much sought-after fan-favourites as well as some surprises.

BACKER CAR
Understandably, quite a few of you have been asking how the backer car is doing (featured in the Deluxe Edition of the game) and when it’s coming, and we’re happy to let you know that it’s alive and kicking! It’s currently being finalized so it won’t be long until you’ll get to take it out for a spin.

NEW PAINT JOBS
To add more variety, authenticity as well as customization possibilities we’re adding more banger racing and demolition derby inspired paint jobs for the cars. We’re also currently looking for a way to improve the way the AI uses paint jobs and liveries during the career so that for example in a banger racing themed series the AI would use banger racing themed liveries.

CAREER IMPROVEMENTS
We’re adjusting the career based on your feedback to make it seem less repetitive, and to that end, we’re adding more special one-off events and challenges to spice it up nicely. We’ve also expanded the reward functionality, so performing well in an event will be rewarded with new upgrade and customization parts for the vehicles that you own. These will be based on the series theme, so a racing series will grant racing upgrades, while a demolition derby series will get you heavy bumpers and so forth. Oh, and it’s now possible to check the bonus objectives in the pause menu, and every time you make progress towards the goal or complete it, you will receive an on-screen notification. Hurray!

MORE DYNAMIC CONTENT FOR TRACKS AND POLISH
To make the gameplay more interesting and set the stage for more spectacular crashes, we currently in the process of adding more dynamic content such as tire stacks and billboard to the tracks. In additional to that, we’re also doing a polishing pass to the tracks, meaning adding extra details, fixing remaining bugs and so forth.

SPECTATOR AUDIO
Speaking of tracks, we’re also adding some crowd noises, so that every time you race past a spectator stand you will hear the crowd cheering and so on. In a grand scheme of things it might be a detail, yes, but it does add some nice ambiance and make the tracks seem so much livelier.

USER INTERFACE IMPROVEMENTS
We’re currently overhauling many of the current placeholder menu screens, and for example the garage screen will be completely replaced with a new one, offering more interesting visuals and expanded functionality such as an ability to preview the vehicles with stats before making a purchase. The series selection screen has also been reworked, making it now easier to get an overview of the current championship.

DAMAGE IMPROVEMENTS
Since the last update we’ve been working on further improvements for vehicle damage, and some good stuff is coming. In the next update, the body damage will look more dynamic and the panels will deform in a way that we feel is more natural for sheet metal. Also – and hey, this is actually a big one – the engine block will no longer get horribly deformed with visual damage, yielding more realistic looking results. Check this out:



AI IMPROVEMENTS
We’ve evaluated the AI difficulty based on the feedback we’ve received and made some adjustments accordingly, so that the Novice AI is slightly more challenging with less obvious rubberbanding, and the jump between Amateur and Expert difficulty is not as significant as previously. Also, we’re adding AI players using for example a Class C car upgraded to Class B in order to add more variety to the career events.

REALISTIC DAMAGE IN MULTIPLAYER
This is something that many of you have been asking for, and we’re happy to let you know that yes, it’s been planned from the get-go and it’s coming in the next update. We’re also fine-tuning realistic damage so that the gameplay damage and mechanical damage better matches what you see on the screen.

IMPROVED STABILITY
Thanks to the community pointing us the right way, we pinpointed and fixed two critical cases which caused dedicated server instability, and we’re confident that after the next update the server software will be more stable. Also, to make sure that we can attack any current and future issues as vigorously as possible we’re integrating a handy middleware that provides an easy and powerful platform to trace errors and catch crash dumps even with the public release build. In other words, if the game crashes on you we will be the first ones to hear about it.

So with the goodies out of the bag, when’s when? Like always, before releasing the update we want to make sure we’re happy with what we have but all things considered we’re shooting for the next week. Stay tuned for more news soon!

Thanks for all the feedback and support, we love you! Godspeed everyone.

The Very End

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Great news! Not much to point fingers on there :)
Only one point that comes into my mind; tracks. Are current track list final for release?

TheEngiGuy

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Good stuff, Bugbear!  :)

Will we be able to set realistic damage in career mode too?

Janne Suur-Näkki

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Great news! Not much to point fingers on there :)
Only one point that comes into my mind; tracks. Are current track list final for release?

For the most part, yes - see how we're leaving the door open? :)

Will we be able to set realistic damage in career mode too?

Not at the moment but it would be great - we're just not sure yet where to put it, UI wise that is.

Calamann

  • Posts: 123
Thanks for the Dev-Blog! I am very excited about the new garage menu, because I don't like the current one. It's very uncomfortable to use at the moment. You have to go to the Car Select menu to select a car you want to customize, then click on "Back" and go to the paint menu and if you want to paint another car, you have to go back to the Auto Select menu.... too many clicks to do. It would be better to select the car first, like in the old UI, and then edit everything from there.
Another thing I would like to see is an option to choose between matt, shiny and metallic paint when you choose the color.
« Last Edit: February 23, 2018, 08:21:22 PM by Calamann »
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Speedevil

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I'm liking this. One question about the backer car though, I think the only option on Steam was to buy the Deluxe edition, will we get the backer car too or is it only for the players who bought the game from your store or from Kickstarter and chose to pay more to get the Deluxe edition?

Caley19

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A lot of very great news once again! I just hope next week will come as fast as positive reviews did after december update ;)

Can't wait to hear those loud crowds, try some new cars and take a look at them in the garage and put on them some new paintjobs  ;D

Also.. I don't want to make a mess here but take a look at this post of mine if u didn't already, it's soemthing what should be added if it's possible and there's time for it:

More complex rewards for hiting other drivers

There are some situations (especialy in derbies) when you crash in to someone when you're going slow or in high speed, but you still get the same reward (for example "SLAM! +50 xp") Would be very great if rewards system could be rated with stars.
Simply said, something like this:
- hiting someone when going 40 km/h - *** SLAM! + 50xp
- hiting someone when going 80 km/h - *** SLAM! + 100xp
- hiting someone when going 120 km/h - *** SLAM! + 150xp
(or it should depend on damage you take instead of speed you are going)

the same thing should work with rivals, would be more fun to wait for the best moment to crash in to your rival to get the most xp for it. And especialy takedowns. Because there should be difference in xp reward when you destroy someone who have low hp, or you completly crash in to someone in high speed who have a lot of hp and you totaly crash him and destroy him, but you still get the same reward.

Also known as John Blackhills.

Purple44

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A lot of goodies in that post Janne!!  :D :D



BACKER CAR
Understandably, quite a few of you have been asking how the backer car is doing (featured in the Deluxe Edition of the game) and when it’s coming, and we’re happy to let you know that it’s alive and kicking! It’s currently being finalized so it won’t be long until you’ll get to take it out for a spin.

So we will get to take backer car for a spin before the final release? Can we take backer car online?


MORE DYNAMIC CONTENT FOR TRACKS AND POLISH
To make the gameplay more interesting and set the stage for more spectacular crashes, we currently in the process of adding more dynamic content such as tire stacks and billboard to the tracks. In additional to that, we’re also doing a polishing pass to the tracks, meaning adding extra details, fixing remaining bugs and so forth.

Janne, you got the rookie Bugbear Dev hunting down floating trees and bushes?

hovering track side pillars

FelixRaven, I'm going use your thread to post this pic:



There some floating trees on the inside of Tarmac 3 track. I not to concern about trees above track map out side of tracks, but inside of tracks where I might make a custom track or 2, it be nice yo have trees and bushes at ground level.  ;)

Janne, will Bugbear have the new rookie Dev do a final survey of the track maps and make sure objects are in their right place before final release?


SPECTATOR AUDIO
Speaking of tracks, we’re also adding some crowd noises, so that every time you race past a spectator stand you will hear the crowd cheering and so on. In a grand scheme of things it might be a detail, yes, but it does add some nice ambiance and make the tracks seem so much livelier.

This will be a nice feature to have in Wreckfest.  :D


REALISTIC DAMAGE IN MULTIPLAYER
This is something that many of you have been asking for, and we’re happy to let you know that yes, it’s been planned from the get-go and it’s coming in the next update. We’re also fine-tuning realistic damage so that the gameplay damage and mechanical damage better matches what you see on the screen.

Looking forward to trying this mode out online.  :D  Janne, can host\ Admin swap between normal and realistic mode per track? A 10 lap crash alley race, maybe all the cars wrecked in 5 laps. In a 10 lapper race online couple Saturdays ago with about 10 players, I DNF all the other players ( with some help ) with the warwagon to win the race with normal mode. :)


IMPROVED STABILITY
Thanks to the community pointing us the right way, we pinpointed and fixed two critical cases which caused dedicated server instability, and we’re confident that after the next update the server software will be more stable. Also, to make sure that we can attack any current and future issues as vigorously as possible we’re integrating a handy middleware that provides an easy and powerful platform to trace errors and catch crash dumps even with the public release build. In other words, if the game crashes on you we will be the first ones to hear about it.

The guys that run online servers will be happy about this news!  :D


Sound like we got another great update coming Janne! Looking good Bugbear!  :D
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Purple44

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I'm liking this. One question about the backer car though, I think the only option on Steam was to buy the Deluxe edition, will we get the backer car too or is it only for the players who bought the game from your store or from Kickstarter and chose to pay more to get the Deluxe edition?

From Steam page:


Digital Deluxe Edition

Buy the Digital Deluxe Edition and get a lot of great, exclusive content!

    Backer Race Car
    A special in-game race car that's not going to be available later!
    Wallpapers
    A set of cool wallpapers to trick out your desktop in style.
    Soundtrack
    A rocking soundtrack of the game.

Please note that the extra content will be available at a later date.


If you paid extra to get Steam Deluxe Edition or did the upgrade to Deluxe, you should be getting the backer car too..

Not sure how Bugbear going limit backer car to just those that qualify thou?

Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

John Burning

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Well, that sounds interesting!!! Hehe
About the crowd noises - maybe you should add a commentator sounds too? You know, like it was at The Stunt mode in FlatOut? I think that should sound cool :)

STRmods

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DAMAGE IMPROVEMENTS
Since the last update we’ve been working on further improvements for vehicle damage, and some good stuff is coming. In the next update, the body damage will look more dynamic and the panels will deform in a way that we feel is more natural for sheet metal. Also – and hey, this is actually a big one – the engine block will no longer get horribly deformed with visual damage, yielding more realistic looking results. Check this out:



This looks like a nice improvement, it will look much more believable to have the engine push back rather than squash :D

Thanks for the update Janne!


RickyB

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Good stuff. Have to agree with Calamann. I'm also hoping for better usability of the menus, especially when it comes to being able to go to the garage from anywhere, especially from within the quick race menu without having to go back to the main menu. It's rather inconvenient right now. Everything else is pretty cool... 90% dudes/dudettes. 90%!  :D

FeltHat

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is option to buy deluxe upgrade disabled in some regions? cant rly see it myself (poland)

Janne Suur-Näkki

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Speedevil
I might have misinterpreted your questions but anything who purchased the Deluxe Edition via Steam (or upgraded to it) or pre-ordered one of the tiers that contained the backer car will receive it.

JohnBlackhills
That's a very good idea and it's something that we've been considering as well since the current system is slightly flawed, but not sure whether we have the time so can't promise anything.

Purple44
Not entirely sure when exactly the backer car will be released since the delivery method has not been implemented yet. For sure it will be possible to use it on multiplayer.

The host can change the damage in the lobby options tab in the same way as other event settings.

And about the trees, thanks - we're trying to do a polishing pass for all tracks but there's always something that we will miss so info like this is great :)

RickyB
I see what you did there :D Those are very good points.

Paul_B

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Hi Janne, progress looking good !

Is the in car cam adjustments an FFB tweaks still on the table ?


Paul.
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