Author Topic: Dev Blog: What are we working on (February)  (Read 7100 times)

The Very End

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Since AI's allready follow a safe area, e.g you have this much space from left to right to move in - why not just update the algorihm to create like 2,3 or even 4 variations of the the driving line? Then you would have on the ovals 3-4 different ideal driving lines through the AI pack. They still would be be withing the AI pathing zones, making it easy for everyone to create pathings while having a more variety in the AI's. The problem to me don't seem to be that they don't want to hurt each others, it's just that they all follow the exact line too perfect.

TheEngiGuy

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Also can we expect any AI improvements?
They still feel like driving on rails on some tracks, especialy speedway 2 inner/outer oval. Maybe if they could block each other while they are trying to overtake each other that could make them more "naturaly driving"?
Or just make them turn corners more randomly or something, because sometimes when you're just drifting through the corners and they instead of doing similar thing are all driving on the same path like on rails. I'm not sure if it's a big problem but for me it's a big one when it comes to gameplay in singleplayer.

Agreed, AI is still predictable. More racing lines and defensive behaviour could work.
I also hope each AI driver will have different performance levels in career.

HansPremium

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I hope at some points it can recreat the feel of Flatout, where every AI felt different and had its own personality. ofc with the way the career works and with 24 player races that isnt quite easy, but i hope there more that differs the AI from one another than different colours and a few minor behaviour patterns

Purple44

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I hope at some points it can recreat the feel of Flatout, where every AI felt different and had its own personality. ofc with the way the career works and with 24 player races that isnt quite easy, but i hope there more that differs the AI from one another than different colours and a few minor behaviour patterns

Doing 24 "unique" AI profiles is a lot, But what if Bugbear did 12 and assign 2 AI bots to each one?


#
# This is data for node: root/Data/Profile/AI1_JackBenton/Class[0]
#

        CarNum                           = 6
        Skin                             = 1
        CharacterType                    = 0
        CharacterSkinId                  = 2
        Aggression                       = 1.000
        BumpAggression                   = 0.400
        BlockAggression                  = 0.750
        OvertakeAggression               = 1.000
        ThrottleLimit                    = 1.000
        HandicapRacing                   = 1.000
        HandicapOffTrack                 = 1.000
        HandicapAirborne                 = 1.000
        CatchUpRacing                    = 1.100
        CatchUpOffTrack                  = 1.100
        CatchUpAirborne                  = 1.100
        LookAheadMin                     = 10.000
        LookAheadMax                     = 80.000
        LookAheadModifier                = 1.150
        UnderSteerRange                  = 60.000
        OverSteerRange                   = 60.000
        SpinOutRange                     = 60.000
        NeutralSlide                     = 0.050
        NeutralBrakeTime                 = 1.100
        MinBrakeTime                     = 0.900
        MaxBrakeTime                     = 1.400
        SlideFrictionScale               = 0.980
        BrakeFrictionScale               = 1.050
        FrictionAdjust                   = 0.150
        HandicapAhead                    = 0.000
        HandicapBehind                   = 0.000
        Avoidance                        = -0.200
        DamageReaction                   = 0.500
        DamageRecovery                   = 2.000
        NitroUsage                       = 0.750
        NitroScan                        = 4
        UseAltRoute                      = 0.400
        DerbyFavourCenter                = 0.500
        DerbyTargetPlayer                = 0.050
        DerbyExitCruiseSpeed             = 20.000
        CoefP                            = 0.100
        CoefI                            = 0.002
        CoefD                            = 100.000
        CatchUpMul                       = 1.000
        HandicapMul                      = 2.000
        MagnetSpeedLimit                 = 22.000
        MagnetDistanceLimitAhead         = 3.000
        MagnetDistanceLimitBehind        = 5.000
        MagnetSpeedRatio                 = 1.200
        DefaultTurbo                     = 0.200
        RLMagnetSpeedLimit               = 28.000
        RLMagnetMul                      = 0.000


Maybe change up the skin and the car the duplicate uses.


Do we know if there AI profiles like this for the Wreckfest AI?


The AI profile above is inside the Flatout 2 database file. Probably be same for Wreckfest.
« Last Edit: March 02, 2018, 03:48:44 PM by Purple44 »
Flatout Joint, where the mods were.

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sam223

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Its similar purple. There are 3 per chassis at the minute
Dell U2515H 25",  i5-4690k @4.0ghz, 16gb ram, MSI GTX 1060 6GB, 120/500gb SSD, 1tb HHD, win 7, G25/Logitech pad

Online Bangers:Wreckfest - https://goo.gl/AjDHU2

Caley19

  • Posts: 227
Speaking of AI profiles, we've got first AI character for Wreckfest - it's Billy Bob! He is so skilled that he can drive a car from the roof and he don't even need to use his legs or hands!

Jack Benton should be scared!  :P


https://twitter.com/bugbeargames/status/969574493223112704/photo/1

Just kidding, but I would really love to see some AI characters instead of player names, but yes I understand that it's probably not gonna happen
« Last Edit: March 02, 2018, 04:48:46 PM by JohnBlackhills »
Also known as John Blackhills.

Speedevil

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Isn't that a Mustang, by the way? It's nice to finally have American cars that aren't GM models.

Caley19

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Oh yes I forgot to mention the new car(one of them)... it really looks like an old mustang  :o looks great

Looks very similar to first generation if I'm right:
Also known as John Blackhills.

Caley19

  • Posts: 227
Also looking at some more pcitures, would be amazing to see this kind of "paint job" on every car in wreckfest when you buy them from the shop(you don't get fully painted banger car with decals IRL when u buy it)



Btw, just checked steam March update is out!  :o
« Last Edit: March 02, 2018, 05:10:27 PM by JohnBlackhills »
Also known as John Blackhills.

Tonza

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Update out!  8)

Zebulon55

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Mustang is a car I don't mind wrecking.  ;D
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