Author Topic: Voting System  (Read 1632 times)

dbs213

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Let's say the host selected a track and the lobby doesn't like it.
He'd supposedly change it but doesn't know what to pick for the lobby, so he'll need a system that lets him pick a handful of tracks for people to vote for.

How's this for an idea?
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conso1727

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  • Posts: 1049
He may just ask the players what do they want, but in case some sort of "Classified multiplayer" was added, then a system like that may work

dbs213

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  • Posts: 1570
He may just ask the players what do they want, but in case some sort of "Classified multiplayer" was added, then a system like that may work

Sorry for my lack of knowledge but what exactly is "Classified Multiplayer"? ???
Never heard of that before...
My Specs: Intel Core i7-4790 3.60GHz | 16GB Ram| Nvidia GeForce GTX 1060 6GB | Windows 7 Home Premium 64bit | 500GB Solid State Drive
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conso1727

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  • Posts: 1049
He may just ask the players what do they want, but in case some sort of "Classified multiplayer" was added, then a system like that may work

Sorry for my lack of knowledge but what exactly is "Classified Multiplayer"? ???
Never heard of that before...
I meant something like a multiplayer that keep memory of the players' performance, and creates gruoups of players so that the players' skills are about the same.

It has never been implemented in previosu FO games, but in case there was something like that the voting system may be useful, so the track and the veichles class are democratically chosen

Speedevil

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We call that matchmaking.  :)
I think it's pretty useless to have this option in custom lobbies, though.

Ozozer

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Great idea!  :)
WizardDuck, formerly known as Ozozer in steam. If you want to play some cs:go, feel free to invite me or be invited by me :P (Back again bitches)