Author Topic: Surfacelist [from surfacelist.srfl]  (Read 149 times)

Finsku

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  • Posts: 683
[Updated 2018-07-09]

I tried to find list from forums about different surfacelists.
For me it would be easier if there's already a list, where I could check easily and fast different surface types. So, here you go.
I hope that it would also make other modders job easier (no need to open surfacelist.srfl with BagEdit).

Surfacelist.srfl is in dir:
"Steam/steamapps/common/Bugbear Entertainment/data/property/settings/surfacelist.srfl"



NameDynamics Ingame Name
defaulttarmac
gravelgravelGravel
gravelpackedgravel
mudmudMud
offroadrocksgrave
offroadfoliageoffroad
offroadsandoffroadDirt
asphalttarmacTarmac
concretetarmac
metaltarmac
watertarmac
woodtarmac
nofrictiontarmac
slowdownoffroad_sand
slowdownsandoffroad_sand
foliagegravel
wettarmacwettarmac
killplayergravel
resetplayergravel
curbtarmac
asphaltdustytarmac
offroadasphalttarmac
blender_glasstarmac
superslowdownslowdown
gravelredclaygravelGravel
bump0tarmac
bump1tarmac
bump2tarmac
bump3tarmac
global_barriertarmac
concrete_barriertarmac
metal_barriertarmac



How to use these while modeling?
(from Bugbear document track_modding.doc)

Quote
5.1.1 Material name and tags

Formatting: MaterialName#SurfaceType
    e.g.   wall#concrete
  • Give the material a unique name that is not used elsewhere on the current scene.
  • Surface type affects car handling and particle effects.  This only affects static objects, so you don’t need this with dynamic objects
  • Unlike other materials, this doesn’t need ShaderType- tag (it defaults to #pbr)