Author Topic: Mixed 7 - bad checkpoint  (Read 70 times)

Purple44

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  • Posts: 7876
Mixed 7 full circuit forward:



Tonight online, I got push wide this checkpoint in the first turn and triggered the red circle! :(

Seem to me this checkpoint way to close to the track. Be a lot better if checkpoint was out wider. Player not cheating the turn if they get force wide.

Mixed 7 full circuit forward:



I also took a look at the other checkpoints and and this checkpoint could stand go out a little wider.


Mixed 7 full circuit reverse:



Looking at this checkpoint on Mixed 7 full circuit reverse. Another checkpoint easy to get push wide of. Is there really a need to have this checkpoint? The checkpoint further down the track at the turn, be all you need.

Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel