Author Topic: Update: More Stability + Improvements (29/06/2018)  (Read 1965 times)

Janne Suur-Näkki

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Howdy friends,

We hope everyone is doing great this fine evening! We're happy to let you know that the latest update for Wreckfest is now out. The update is primarily targeted to address critical stability issues found within the game but since we just couldn't resist ourselves it also contains a healthy dose of other improvements and even introduces new features.

First up, the stability issues – largely thanks to the tireless community feedback we've been able to track down and fix a number of issues that lead to the game instability especially when using game modifications. We're confident that the most critical issues are now solved but if you're still experiencing problems, please let us know via the usual means.

For multiplayer aficionados, the performance should be now smoother and we have added something that many have requested: delayed reset. It's designed to combat reset spamming, and the way it works is that the host can set a delay before the car is reset after player requests it, ranging between 0-20 seconds, and the car is only reset after the time has passed. We've also practically made a full pass on improving the track checkpoints that have caused grievance, so from now on it should be more obvious just where it's alright to cut track and where not, ensuring fairer racing.

In addition to that, the update also contains numerous other improvements and fixes to improve the quality of life, many of them based on the feedback we have received on the community forums and Discord (join here). We sincerely thank everyone who have taken the time to leave feedback – please keep it up so that we can make the game even better!

Full changelog of the update here:
  • MP: Implemented delayed reset, host adjustable between 0–20 seconds.
  • MP: Implemented further optimization to reduce warping with low ping.
  • MP: Dedicated server now automatically uses the x64 executable.
  • Fixed one case in which the game occasionally crashed when entering the Upgrades menu.
  • Fixed one case in which the Market suddenly appeared empty.
  • Game no longer crashes when entering My Cars after disabling a vehicle modification.
  • Game no longer occasionally crashes to vertex buffer overflow on Fairfield Country Arena.
  • In Settings, Controller menu the previously selected controller is now automatically chosen.
  • Added a confirmation dialog if the player is entering Career with active game modifications.
  • Damage notifications and health bar are now correctly updated after returning from Photo Mode.
  • Improved Pause Menu user interface.
  • A number of other user interface improvements.
  • Longer races now yield increasingly better rewards.
  • With Realistic Damage, mechanical damage is now slightly more severe when at maximum.
  • In Last Man Standing, contact timer is now disabled when there are less than four players left.
  • In team based game modes, t-bone, rear-ender and head-on now correct count as major hits.
  • In team based game modes, team indicator is now always shown for better visibility.
  • It's now slightly easier to spin out AI players.
  • The steering wheel of the car no longer deforms in collisions.
  • On Speedway 2, the wrong way indicator is no longer sporadically displayed at the race start.
  • Improved checkpoints on many tracks to allow minor cutting or cutting in places where it doesn't matter.
  • Added obstacles to selected places on various tracks to help the player see when no cutting is allowed.
  • Numerous other minor improvements and fixes.
NOTES FOR CONTENT CREATORS
  • Paint and livery modifications (including additions) do not trigger the anti-tamper protection anymore.
  • To support large modifications the game now supports over 30,000 concurrent vehicle parts in total.
  • The Example Car no longer crashes the game and can be used as an example once again.
That's all for now, folks. Have a great weekend and have fun racing!
« Last Edit: June 29, 2018, 10:13:55 PM by Janne Suur-Näkki »

mrQuGel

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Nice! Thanks for the update.

So no leaderboards in the main menu yet? xD
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presuming ed

  • Posts: 252
Thanks.

Have the server branch and dedicated server Steam tool been updated to match versions?

EDIT - the Steam tool has now - thanks again.

PS what's the server config file setting for reset time limit?
« Last Edit: June 29, 2018, 09:24:30 PM by presuming ed »

KingOfTheCakes

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Some of these are really appreciated, thanks for still working on this despite coming out of beta :D
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Janne Suur-Näkki

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It's in the example config, but it's car_reset_delay.

Calamann

  • Posts: 123
what is the server beta?
I  L O V E  W R E C K F E S T

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Janne Suur-Näkki

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It's a stripped down (~3GB) dedicated server build. Some are already using it so it should be good to go.

Hornet66

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Thank you for this update! There are a few things in there that I am glad got corrected. Loving this game more and more and loving
the communication you guys provide!
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presuming ed

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It's in the example config, but it's car_reset_delay.

Thank you. The reset is working really well online.

Heddly

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It's a stripped down (~3GB) dedicated server build. Some are already using it so it should be good to go.

Where is the server beta?

BenDover

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  • MP: Implemented further optimization to reduce warping with low ping.
  • MP: Dedicated server now automatically uses the x64 executable.
  • Improved Pause Menu user interface.
  • A number of other user interface improvements.
  • Longer races now yield increasingly better rewards.
  • With Realistic Damage, mechanical damage is now slightly more severe when at maximum.
  • Improved checkpoints on many tracks to allow minor cutting or cutting in places where it doesn't matter.
  • Added obstacles to selected places on various tracks to help the player see when no cutting is allowed.
  • Numerous other minor improvements and fixes.

I can just say WOW Janne, the dev team have really done a great job with the whole update!
These I have left in this message are mostly the one I am intressted in and have been for a long long time!

The optimization,stabality and improvements that have been done are amazing!!
I liked the little touch in the pause menu and it feels more "done" in a way.
The realistic mechanical damage are great news it will effect the car more that this have felt like it have still been to "nice" to the player befor.


Now to something very important to me that will really make the game more fun are these
  • Improved checkpoints on many tracks to allow minor cutting or cutting in places where it doesn't matter.
  • Added obstacles to selected places on various tracks to help the player see when no cutting is allowed.


I cant thank the dev team enough for finally fixing this and I got so happy befor the update came out when you informed us that checkpoints had been worked on for some tracks and that you also fixed Tarmac2 cutting problem.

For the racing community this means alot and I personally are really greatfull.

what is the server beta?
It's a stripped down (~3GB) dedicated server build. Some are already using it so it should be good to go.

Where is the server beta?

You right click on the game in the libary of steam and press proporties, go to BETA tab and change to server branch.

You can now also use SteamCMD to install the standalone server software by doing this simple thing.

"login anonymous

force_install_dir C:\FOLDER

app_update 361580 validate"
 
Clean and fair racer, but dont make me mad ;)
Clean Racer? Head on over to BenDovers NCG Group - http://steamcommunity.com/groups/BensNCG#

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Heddly

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Thanks for the reply BenDover

Purple44

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In team based game modes, team indicator is now always shown for better visibility.

I just tested this and it definitely an improvement. Thanks Janne.  :D

But still holding out for a wider team indicator arrow:   :P

Flatout Joint, where the mods were.

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The Very End

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The nametag area could be of the color of the team instead of grey, would help a lot.

St. Jimmy

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The nametag area could be of the color of the team instead of grey, would help a lot.
I guess those fade up still so the arrow or something is still needed. But wouldn't be a bad addition. If there can't be rivalries in SP team race then I don't see conflicts doing that.

Lovely changelog 8)
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