Author Topic: How do I create a Damage mod?  (Read 230 times)

Thomzik

  • Posts: 1
Hello everybody!
I am not quite happy with the damage model currently exsisting in the game, so I want to make my own model.
Only problem, I dont know how.
If there is a topic online already discussing this, tell me.

Thank you in advance

Hornet66

  • Posts: 56
I would love to look into the damage scheme of this game too but from what I gather the ability to do this is
not currently feasible. These files are locked away in the game code I believe. Perhaps someone with more
knowledge could chime in on this? I really hope to do custom damage/deformation work some day!
AMD Threadripper 1950X/GTX-1080ti/32GB DDR4/WIN10

sam223

  • *
  • Posts: 3243
You can change all the damage,but it depends what you are trying to change to which file you could edit.
Look in your install folder for bagedit to open game files.Copy game files+folder structure to /mods to edit.

https://steamcommunity.com/workshop/browse/?appid=228380&requiredtags[]=Gameplay

for some examples.
« Last Edit: July 02, 2018, 12:21:18 AM by sam223 »
Dell U2515H 25",  i5-4690k @4.0ghz, 16gb ram, MSI GTX 1060 6GB, 120/500gb SSD, 1tb HHD, win 7, G25/Logitech pad

Online Bangers:Wreckfest - https://goo.gl/AjDHU2

Purple44

  • *
  • Posts: 8354
Take a look at the damage files here: data\property\settings

I tweak the dset files here so the cars will last a bit longer on my custom fig8 tracks.
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel