Author Topic: Why the Visual deformation in "Normal" damage is toned down?  (Read 118 times)

vveyro

  • Posts: 72
Normal is meant to be more casual, fun experience. But people play Wreckfest in big part, to see spectacular crashes. Why tone visual damage down also? What's the fun in that?

Deformation of metal parts should be IMHO same as in Realistic. Amount of health ("hitpoints") and the way mechanical damage occurs, should be the only difference (and unchanged, in Normal).

Now it's a choice between

- Realistic = "Spectacular crashes, fragile cars" that doesn't actually encourage much ramming (and it shouldn't, Realistic mode is great as it's own thing)
- Normal = "Less awesome crashes, durable cars" where ramming is fine, but impacts don't look as entertaining or satisfying

Why not take the visual deformation from Realistic, and exclude mechanical stuff like wheels coming off easily. Way more fun, there's mod for this already. Especially when the Career races are very short, it's very rare to see any severely damaged cars on Normal damage, unless the track has a X crossing
« Last Edit: August 04, 2018, 02:50:08 PM by vveyro »

Mopower

  • Posts: 60
Normal is meant to be more casual, fun experience. But people play Wreckfest in big part, to see spectacular crashes. Why tone visual damage down also? What's the fun in that?

Deformation of metal parts should be IMHO same as in Realistic. Amount of health ("hitpoints") and the way mechanical damage occurs, should be the only difference (and unchanged, in Normal).

Now it's a choice between

- Realistic = "Spectacular crashes, fragile cars" that doesn't actually encourage much ramming (and it shouldn't, Realistic mode is great as it's own thing)
- Normal = "Less awesome crashes, durable cars" where ramming is fine, but impacts don't look as entertaining or satisfying

Why not take the visual deformation from Realistic, and exclude mechanical stuff like wheels coming off easily. Way more fun, there's mod for this already. Especially when the Career races are very short, it's very rare to see any severely damaged cars on Normal damage, unless the track has a X crossing

It's to accurately portray damage as the car's life goes on. For example, 1 hit at 20 mph takes off 5 hp in normal, so you only see a little bit taken off. In Realistic, it takes off 25, so visually, it makes sense to you. What doesn't make sense is seeing cars with completely straight bodies (or nearly) and they are dnf'd while other cars are running around with they're driver's feet hanging where the engine compartment used to be.
Go BIG or go home!

vveyro

  • Posts: 72
What doesn't make sense is seeing cars with completely straight bodies (or nearly) and they are dnf'd while other cars are running around with they're driver's feet hanging where the engine compartment used to be.
What mode that happens in? Certainly not the one I suggested. Car can't DNF when it's "completely straight bodies", because every hit would have deformed it...

If the cars stay mobile after they've been badly disfigured, who cares. "Normal" is not supposed to be realistic but fun. Currently it seems mechanical damage and deformation are linked (?) by design, so you can't boost the other without boosting the other too. Perhaps disparity between form and function can't be too big, but at least the deformation could be slightly faster than it currently is in Normal. It's quite lame, in 3-lap race you will practically never see any disfigured cars or impressive looking crashes. Other than in figure-8 type tracks. 3-lap races is majority of the whole career mode

Or perhaps offer a 3rd option that simply is between Normal and Realistic, regarding everything (deformation, mechanical damage, earned XP). Currently it's choice between lame-ish visual damage where cars are almost like made of rock, or punishing simulator where yes, crashes look damn impressive, but you better not be in one. "Normal" mode is almost completely lacking the visual spectacle of "Realistic", while it wouldn't need to be that way...
« Last Edit: August 19, 2018, 05:55:44 PM by vveyro »

PsychOXRat

  • Posts: 335
Unfortunately that's what happens when Bugbear decided to add the health bar system no one asked for, deformation and health are linked in some aspects now, although in both realistic and normal modes I have DNFed with a car with the most minimal amount of visual damage, yet back when we had Build 6, the last version of NCG before the game engine change, you could completely mash the car into a ball and still drive, was it a bit OTT? Yes. fun? Also yes.

Unfortunately it seems like the new engine forced them to downgrade stuff instead of upgrade
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