Author Topic: Same _n & _s bmap for differen skins.  (Read 119 times)

M!NT

  • Posts: 5
Hello,
is there a possibility to use the same body *_n.bmap and *_s.bmap as well as *damaged_n.bmap and *damaged_s.bmap for different *_c5.bmap's?

if I have now 10 skins, and for each skin an extra _n & _s map must create, although all are the same makes the mod unnecessarily large.

St. Jimmy

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  • Posts: 1516
Why would you make the same file multiple times when you could just reference to that one file that you say should work on those 10 other paints?
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sam223

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  • Posts: 3239
You need to either create all 6 files per design or duplicate them from another design. Making them them per design is the optimum way,but you can get away with some copy and paste if you don't mind your damaged version having mismatched spec and normal maps.

Not possible to reference them from a different design as far as im aware. Would be really useful if there was more reference sections in the .vepa files. All parts files actually.
« Last Edit: September 18, 2018, 03:36:22 PM by sam223 »
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St. Jimmy

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Yea I remembered wrong... .vepa needs more referencing so the amount of files needed could be reduced.
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