Author Topic: BlendMaps in Blender  (Read 101 times)


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Anyone managed to get these to work, or is it impossible?

Ive managed to get the game to recognise the #blend material and assign _blend_c5 to 'opacity' slot but i then get this conversion error

..\Library\blib\src\bcore\ErrorCallbacks.cpp(18) ERROR : Assert failed! ..\Library\blib\src\btoolcore\Bgo2Scne.cpp(1474): "c0"

I assume its because i cant assign any textures to slot0 (ambient colour). First texture slot in blender is diffuse colour. So there is only 5 slots before the blend map
« Last Edit: September 22, 2018, 03:24:34 PM by sam223 »
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