Author Topic: Some tarmac track bugs  (Read 1329 times)

John Burning

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  • Posts: 851
ISSUE
Some bugs on tarmack track. Hope it make sense.

DESCRIPTION
Just take a look at screenshots.
1) Flying bush.
2,3) Edge of the track.
4) The most famous - white stripe in the center of the track.
SCREENSHOT/VIDEO
1)
2,3)

4)
DEV STATUS

DEV COMMENT

Purple44

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  • Posts: 8413
You find one I miss in my video to Bugbear:

Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

RatPat

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  • Posts: 185
I put more.



I think these concrete pigs should move a little and break apart differently. Now there is fying bar and invisible concrete pig.





Flying bush very close to the concrete pigs.



There is ghost bollard. I can see it. They all are ghost! RUN! ;)



Purple44

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  • Posts: 8413
I'm OK if Bugbear ghost some stuff off track. I believe Bugbear posted that this help out wimpy computers not having to render everything as a solid object in Flatout 2.

I will leave it to Bugbear decide what to ghost and what not to. A ghost building a good place to hide in, in TAG mode until the minimap give you away. ;)

Was eying that Logger Crane to use in a custom track if it was an object on the track, like the backhoe in Flatout 1.
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

RatPat

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  • Posts: 185
You are right about ghost stuff. As Shivaxi said in http://community.bugbeargames.com/index.php/topic,2122.0.html
to the pieces. That if your computer is enough power then you can have lot of pieces. If not, you can
as you adjust the setting to a lower. I also would add do the same thing ghost pole, crane, etc object. I would add to the list trees and lawn. as well as many things I mentioned in http://community.bugbeargames.com/index.php/topic,1470.msg23003.html#msg23003.
Render thing I membered http://www.umbrasoftware.com/en/.