Author Topic: ORST (My Race 07 mod)  (Read 7831 times)

John Burning

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So, now I'm going to learn how to work in UDK.
Yeah, it's gonna be hard but interesting! :D
What do you think about this kit? Is it cool or stupid?
« Last Edit: January 28, 2013, 10:26:53 AM by John Burning »
Rock On!

Jellivaara

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Worth of test. I have made some works using this engine but i have lot of things to learn. As you said its hard but when you are in it, its the best free engine and easy to use. I can help if you need it. Sorry my bad English.

http://www.worldofleveldesign.com/categories/cat_udk.php Here is some good tutorials.

John Burning

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  • Posts: 851
Worth of test. I have made some works using this engine but i have lot of things to learn. As you said its hard but when you are in it, its the best free engine and easy to use. I can help if you need it. Sorry my bad English.

http://www.worldofleveldesign.com/categories/cat_udk.php Here is some good tutorials.
Thanks for tutorials! My english is more mad than yours, so don't worry! :D

I've used it more or less..
I'm exited about the next Unreal Engine, no more building lights. And tons of other stuff there..
Cry Engine 3 has this already but the asset importing is weird. Unity is awesome, it just lacks the graphical oomph..

Motoko

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Used with a friend. UDK require of lot of skill in a 3D world/Manipulation. o:

John Burning

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Yeah, using UDK I'll upgrade my mad skillz  8)

Tommi Tissari

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Any news John?  8)

Like screenies and stuff.  ;)
Retired Bugganeer!

John Burning

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Any news John?  8)

Like screenies and stuff.  ;)
Yeah, I got some!
This is the process of developing of the cars: http://cs304302.userapi.com/v304302114/487c/16ZfvRLdRRI.jpg
This is the developing of the track, but now I got some problems with importing of static meshes on the map, so it's not really cool enogh now. Later I'm gonna to add a trees,  grass and other things. http://cs304302.userapi.com/v304302114/4795/l3a_THXgB14.jpg

Tommi Tissari

  • Posts: 257
Nice!  Keep it up!  8)

It takes time to learn all the basics but im sure you will learn those soon enough and become even better. Just keep on working on those maps and cars!  ;)

You may find these tutorials listed below helpful.

http://forums.epicgames.com/threads/707152-Useful-Tutorials-for-the-UDK 
Retired Bugganeer!

John Burning

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  • Posts: 851
Nice!  Keep it up!  8)

It takes time to learn all the basics but im sure you will learn those soon enough and become even better. Just keep on working on those maps and cars!  ;)

You may find these tutorials listed below helpful.

http://forums.epicgames.com/threads/707152-Useful-Tutorials-for-the-UDK
Thanks!  :D

GoldenApe

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  • Posts: 84
Yeah, I got some!
This is the process of developing of the cars: http://cs304302.userapi.com/v304302114/487c/16ZfvRLdRRI.jpg
That car looks pretty high-poly, are you sure you want that? I don't know how much experience you have with modeling and texture mapping, but the more polygons you have, the harder it is to tweak things in the model and to UV map them.
I always suggest starting off with low-poly, because then you also learn how you can solve a lot of things with normal mapping and texturing.

John Burning

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  • Posts: 851
Yeah, I got some!
This is the process of developing of the cars: http://cs304302.userapi.com/v304302114/487c/16ZfvRLdRRI.jpg
That car looks pretty high-poly, are you sure you want that? I don't know how much experience you have with modeling and texture mapping, but the more polygons you have, the harder it is to tweak things in the model and to UV map them.
I always suggest starting off with low-poly, because then you also learn how you can solve a lot of things with normal mapping and texturing.
I'm trying different ways.

Purple44

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  • Posts: 8359
Yeah, I got some!
This is the process of developing of the cars: http://cs304302.userapi.com/v304302114/487c/16ZfvRLdRRI.jpg
That car looks pretty high-poly, are you sure you want that? I don't know how much experience you have with modeling and texture mapping, but the more polygons you have, the harder it is to tweak things in the model and to UV map them.
I always suggest starting off with low-poly, because then you also learn how you can solve a lot of things with normal mapping and texturing.

Ya got to be careful how many polys your car use. In Flatout 2 the car modders were pushing the limit of how many ploys FO2 could handle in a car model. They found if they went over 20,000 ploys, car may have issues. :o





If artifact issues popup, modders had to go with lower poly car parts like the engine, to get down to 20,000 or less polys.

We also found out that an ATI video card would not show these artifacts, but might just crash the game. My Nvidia 8800 video card would show these artifacts, so I got be a tester for car modders that did not have a Nvidia video card if they were pushing the ploy limit on their new custom car. ;)
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

John Burning

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  • Posts: 851
Yeah, I got some!
This is the process of developing of the cars: http://cs304302.userapi.com/v304302114/487c/16ZfvRLdRRI.jpg
That car looks pretty high-poly, are you sure you want that? I don't know how much experience you have with modeling and texture mapping, but the more polygons you have, the harder it is to tweak things in the model and to UV map them.
I always suggest starting off with low-poly, because then you also learn how you can solve a lot of things with normal mapping and texturing.

Ya got to be careful how many polys your car use. In Flatout 2 the car modders were pushing the limit of how many ploys FO2 could handle in a car model. They found if they went over 20,000 ploys, car may have issues. :o





If artifact issues popup, modders had to go with lower poly car parts like the engine, to get down to 20,000 or less polys.

We also found out that an ATI video card would not show these artifacts, but might just crash the game. My Nvidia 8800 video card would show these artifacts, so I got be a tester for car modders that did not have a Nvidia video card if they were pushing the ploy limit on their new custom car. ;)
Thanks! I'll be watching!

Tommi Tissari

  • Posts: 257
John! Stop slacking and show us your latest set!  :D