Author Topic: Original tracks that MUST be in The Next Car Game!!!  (Read 5772 times)

Conte Zero

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Speedbowl was absolutely amazing,  having it back with this modern engine would be a dream
Saippuakivikauppias

Usmovers_02

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I agree that the visuals for the Speed Bowl were very plain but I think there's a lot of room to fix that with the new engine. I personally thought that crashes were common enough in the FO:UC version but imagine how crazy it'll get with 24 :D.

Daystar

  • Posts: 2229
I agree that the visuals for the Speed Bowl were very plain but I think there's a lot of room to fix that with the new engine. I personally thought that crashes were common enough in the FO:UC version but imagine how crazy it'll get with 24 :D.

With 24 cars, the Madness and Mayhem would be really intense. I also support having this back!!!

Usmovers_02

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Now imagine crash alley with 24 :D

Daystar

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Now imagine crash alley with 24 :D

Haha! if you could even make it through the alley!!!
But ehmm.. Nah.. Reason being is that because the bottleneck in the middle would really slow down much everyone! Just sayin.. Maybe it wouldn't be so fun, because you constantly need to slow down quite often...
and unable to attain enough speed to inflict much damage! So count me out on Crash alley ok... hehe  ;) But!!! and I must stress.. that the cloverleaf type of map with 8 crossovers is a for sure must!

Purple44

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Now imagine crash alley with 24 :D

Would need a bigger crash alley track I think for 24 cars. I little wider in the middle and bigger circle at the two ends. 12 players online, original track size probably be OK.
Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

Usmovers_02

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It'd basically be a derby pit where you have to complete laps.

Purple44

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It'd basically be a derby pit where you have to complete laps.


I like your idea of putting crash alley inside a dirt derby pit and put the whoop dee doos between some solid pillar.



Would make for a good team race. Some team members could go cheat the track and go chase down the leader's car from the other team that would have to hit the checkpoints for lap to count.

And this would stop any publisher from saying Bugbear copy the crash alley track from Flatout.


Edit:  Thinking about it more, probably should move start\ finish line up to where checkpoint 1 is. So there no missing finish line at end of race unless you get knock into pillar and get stop short of finish line.  :o Could still have the cars start in the middle of track and have them race to first turn.
« Last Edit: April 08, 2014, 10:58:56 AM by Purple44 »
Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

dethkwok

  • Posts: 30
Now imagine crash alley with 24 :D


Haha! if you could even make it through the alley!!!
But ehmm.. Nah.. Reason being is that because the bottleneck in the middle would really slow down much everyone! Just sayin.. Maybe it wouldn't be so fun, because you constantly need to slow down quite often...
and unable to attain enough speed to inflict much damage! So count me out on Crash alley ok... hehe  ;) But!!! and I must stress.. that the cloverleaf type of map with 8 crossovers is a for sure must!


I agree. Heres a mock up of what it would look like:


This is basically a Nuclear Reactor but for cars haha

Daystar

  • Posts: 2229
Now imagine crash alley with 24 :D


Haha! if you could even make it through the alley!!!
But ehmm.. Nah.. Reason being is that because the bottleneck in the middle would really slow down much everyone! Just sayin.. Maybe it wouldn't be so fun, because you constantly need to slow down quite often...
and unable to attain enough speed to inflict much damage! So count me out on Crash alley ok... hehe  ;) But!!! and I must stress.. that the cloverleaf type of map with 8 crossovers is a for sure must!


I agree. Heres a mock up of what it would look like:


This is basically a Nuclear Reactor but for cars haha


Very Interesting!!! I actually like this idea of yours!
Would love to have this in the game  :D

Kamikave

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Although I'm not totally convinced, it's worth a try ;)
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dbs213

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dethkwok's idea sounds tempting ;)
I'd call it "The Reactor"
My Specs: Intel Core i7-4790 3.60GHz | 8GB Ram| Nvidia GeForce GTX 750 | Windows 7 Home Premium 64bit | 1TB Hard Drive
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NitroViper

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still need a dogbone map!!!

Purple44

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still need a dogbone map!!!


I'm all for dogbone tracks. :)



Jump to 12:02 to see race on a dogbone track:
Online with the FOv3 mod for Flatout 1.
Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

NitroViper

  • Posts: 34
Im sad to see none of these tracks have been added. I mean The 8 and dogbone tracks were a complete blast!!

The 8 tracks currently in the game arent very well designed if you ask me...

I miss these days below...

https://www.youtube.com/watch?v=YhWasNJsBRw
« Last Edit: September 28, 2016, 04:46:16 AM by NitroViper »