Author Topic: Weight of objects around the track.  (Read 8491 times)


  • *
  • Posts: 1568
If I can feel the car react to the objects it crashes into then I'm all in. I can feel the destruction all happening.
My Specs: Intel Core i7-4790 3.60GHz | 8GB Ram| Nvidia GeForce GTX 1060 6GB | Windows 7 Home Premium 64bit | 1TB Hard Drive
"Straight roads are for fast cars, turns are for fast drivers." - Colin McRae (1968 - 2007)

St. Jimmy

  • *
  • *
  • Posts: 1517
FO1 only problem was the cones but everything else seemed to have nice weight and impact.

/Now that I tested FO2 for a long time, holy shit those objects don't have any weight in FO2. There's zero risk & reward but it feels so dumbed down version of FO1 that it almost makes me puke.
« Last Edit: September 09, 2013, 11:59:41 PM by St. Jimmy »
Official Wreckfest Discord
Unofficial  WreckFest Discord!

i7 2600K @ 4,6GHz
GTX 1070 8GB
16GB CL9 2133 MHz
750W PSU
Win7 Ultimate 64-bit
Fanatec CSR


  • *
  • Posts: 479
FO2 seemed more like Burnout--high speed, plowing through objects like they were made of foam, scraping off railings and hitting boost to "turn". Not as fun or challenging as FO1, IMHO.
I should record some playthroughs of FO2 because even though the track objects weighed less they were probably even more capable of messing you up than on FO1, plenty of times something like a stray tire or cone has knocked my car completely off the road in a way that's forced me to restart the race.


But that part Flatout racing, the unexpected happening. You have not won the race for sure until you have cross the finish line. This is one the things I like about Flatout racing.
Yes, but it's one thing to get knocked off-track by debris, but it's another when you genuinely don't expect something like a tire to flip your car over on one random lap, whilst the AI seem to always know exactly how to react to debris.

I don't mind being slowed down by hitting something, really. =/

Also this brings to mind that billboard that's at the first corner of one of the Canal tracks. I never know if I'm going to be able to drive over it once it's knocked down, or if it's going to push my car to a dead halt. I know Bugbear tried to optimize the collisions so most objects ignored the cars' wheels, but that billboard can go to hell :|
My Lam0r Rig:

Corsair Graphite 780T & Corsair H100i liquid cooler
Intel i7-3930K @ 4.2Ghz
16GB Corsair Vengeance Pro 2x8GB DDR3 2400Mhz RAM
256GB Kingston HyperX 3K SSD & 2TB Samsung SATA HDD
Asus Rampage IV Black Edition
27" Asus VS278Q (1ms)
Windows 7 Home Premium SP1


  • *
  • Posts: 9
I'm all for objects with realistic weight and mass - plowing through stuff in FO2/UC like everything was made of foam wasn't as much fun. Plus it makes for more tactical racing, trying to nudge opponents into objects you know will slow them down rather than doing nothing at all.