Author Topic: Track Length  (Read 2284 times)

Slickvic

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Most of the tracks in the original Flatout were brilliant.   However, there were times when I wished that some of the track lengths were approximately 50% longer. 

I believe that a longer track works within the framework of a Flatout style game because surviving the race is half of the fun.

You want to inflict damage to the other drivers in order to impair or disable them and also you want to keep your own car in good condition in order to finish the race.

Often times the last lap of any given race was the best because you had the last of the stragglers competing to just make it across the finish line.   :P

Discuss...
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lastday4u

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  • Posts: 203
A lot of the tracks are quiet short in FO:UC, but it all depends on your car. I play with the RoadKing and my lap times are obviously going to be a good 10s faster than slower cars. But when the host chooses that everyone has the same car e.g. Chilli Pepper, the races all of a sudden liven up, because the laps are much longer (slower cars). So really I don't think anything needs changing, but that's my opinion :)

dave3d

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  • Posts: 188
Hmmmmm
Not sure longer tracks would be a good idea.
A few reasons:
1. Retrying the race. If you are 1/2 to 3/4 the way into the race, and make a HUGE mistake, w/o any hope of finishing top 3, then you have to do the WHOLE track over (and maybe over some more). That can become tedious.
2. Catchup. Playing catch up is SO much fun in a smaller race. You make a little mistake, but not race breaking, and the excitement is there to catch up to first place again, knowing you only have a minute or 2 to do it. This makes for some 'wild' driving, that you normally wouldnt do whikle in first (being a bit more cautious to actually stay in first place).
3. Attention span. Most gamers nowadays (I am talking about the casual crowd) seem to have no attention span. Can you imagine them playing a twice as long as normal map, 3x around? Even for me, that might get boring. Boring like an indie 500 race that just goes on and on and on.
4. Memory. Sure, every map you need to do a couple/few times to get the map down. Certain curves require certain brakes to slide well, etc. Can you imagine having to memoprize 2x as much for EVERY map to get good at it? I can barely remember what I had for dinner last night.
5. Bigger/longer maps probably means less variety of maps. I, personally, would rather have MORE maps, of various sorts, than fewer longer maps.

Anyway, just my 2 cents.

bgb

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I think Flatout 2 got perfects tracks lenght;) Keep it like this and it will be ok.

KingOfTheCakes

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I thought F01's tracks were waaay better than 2's imo. Those Snow & Quarry circuits were sweet!
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New Member

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I thought F01's tracks were waaay better than 2's imo. Those Snow & Quarry circuits were sweet!
We're talking about the length of the tracks not the the type (snowy,muddy etc.) and I have to go along dave3d ..more is better :D
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St. Jimmy

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  • Posts: 1475
In FO1 there are some pretty long tracks but nothing too extreme. Also longer tracks wouldn't hurt single player that much because then it would be only 1 or 2 laps long.

IMO 2 mins per lap is about the max what fits this game well.
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WildStyle

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  • Posts: 19
Yeah why not to have option to modify the track length. +1

crashkid3000

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  • Posts: 194
In FO1 there are some pretty long tracks but nothing too extreme. Also longer tracks wouldn't hurt single player that much because then it would be only 1 or 2 laps long.

IMO 2 mins per lap is about the max what fits this game well.

imo, 2 minutes are too long. Averagely, 1 minute should be OK. Some shorter tracks (around 30 sec.s) and some longer tracks (1 minute & 30 sec.s) are ok, but not too much.
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