That's a good idea. As a matter of fact I don't think there's a huge misconception about the tracks in general - if you look at the track from FlatOut or FOUC the action stemmed mostly from the high-speed of the tracks (especially in FOUC) and the hazards that were placed on the tracks. Especially in FOUC it wasn't so much about the track design, and it definitely wasn't about having murderous geometry and hard edges all over the place that in the worst case make racing a frustrating and buggy experience.
......First off I'm happy with the track layout. Love hand braking into the dirt hairpin and drifting around the corner. ...................
Current Mixed 2 track:
Was track made wider so the AI could get around hairpin better? I would imagine if a poll was taken, about half the community would like that the hairpin turn has been widen and about half community wish Mixed 2 still had the tight hairpin turn.Janne, since we lost the tight hairpin turn in the Mixed 2 track, can Bugbear finish the second track on the Mixed 2 map to give us a track with tight turns and narrow straightaways, please?
The hazards should stem from speed, other cars and gameplay props, not from the wonky geometry around the track perimeter. Since the layout will remain mostly the same the track is still very technical and difficult to master.