That is what I hope, and believe they (developers) has in mind Just a bit conserned those WIP shots we saw some months back about engine breaking down means they will change these multipliers into such a way wrecking is disencouraged in future builds.Either way, options sliders, we need them and we need many of them
Just hopefully they can at least think about people wanting bit more realism to just add options for modders so something like tire coming off, parts of the car getting damaged like engine and so on actually have some effect in performace/driving in mid race. Very understandable not adding that stuff in the base game
Currently, it does not seem you can lose a wheel. I like it in Flatout 2, when you got down about 10% health, you could have a wheel fall off. Would like see this with Wreckfest in the races and the derbys. We did at times have tires fall off in past Builds, but last time tires were falling off in a Build, tires were falling off way too soon.Also agree we need some options to control how aggressive and how good the AI will be, easy AI for beginners, tough to beat AI for very good players. And an option to control how severe the car damage will be, more realistic option where you can't abuse your car to much and to the other extreme your car like a tank and hard to wreck. In Flatout 2 there was 0.5, 1.0, 1.5 and 2.0 damage setting. 2.0 being car would wreck easily, 1.0 was the default damage setting.