Author Topic: [TOOL] Breckfest v1.5.0 - BMaps made tasty  (Read 34556 times)

Errol

  • Posts: 51
To export all bmaps in textures folder at once, save this as exportall.bat to same folder as Breckfest.exe:

Code: [Select]
for %%v in ("C:\Program Files (x86)\Steam\SteamApps\common\Bugbear Entertainment\data\art\textures\*.bmap") DO ("Breckfest.exe" "%%~v")

You rascal!
Also (I should write a development roadmap or something), that functionality is going to be added in the near future.  Same with various commandline options for more control over the process.

I'll look at the menu bmaps now.

Needles Kane

  • Posts: 482
Now you are going to see something so great you don't believe it cam even exist.



Great tool, simple enough so even I can use it.
« Last Edit: April 09, 2015, 03:33:00 PM by Needles Kane »

sam223

  • *
  • Posts: 2731
To export all bmaps in textures folder at once, save this as exportall.bat to same folder as Breckfest.exe:

Code: [Select]
for %%v in ("C:\Program Files (x86)\Steam\SteamApps\common\Bugbear Entertainment\data\art\textures\*.bmap") DO ("Breckfest.exe" "%%~v")

You rascal!
Also (I should write a development roadmap or something), that functionality is going to be added in the near future.  Same with various commandline options for more control over the process.

I'll look at the menu bmaps now.
Any chance of a pack swapper errol? For use until/if we ever get unlimited 'style' support.
e.g am1_skin03_c5 along with am2_skin4_c5 stored in 'pack name' folder.Program to automatically move and overwrite the defaults in their corresponding chassis folder depending on 'pack name' selected.
Dell U2515H 25",  i5-4690k @4.0ghz, 8gb ram, Zotac GTX 960 4GB, 120gb SSD, 1tb HHD, win 7, G25/Ps3 pad
Online Bangers:Wreckfest - https://goo.gl/AjDHU2

Errol

  • Posts: 51
v1.2.0 released!

Changelog:
Added directory support
Added support for converting from A8R8G8B8 bmap files

Thanks Mazay for pointing out the files v1.1.0 choked on.  They'll convert fine now.

The source code is now available on github.  Feel free to fork and fiddle if the urge so takes you.  All I ask is that pull requests are made in feature branches and that these are rebased on the HEAD of master prior to the pull request being made.

Any issues or requests?  Post here or raise issues on the githubs

rwb

  • Posts: 276
I made another one with bacon, eggs, and toast too.


Just in case anyone thought this was a joke:



(Apologies to WhiskeyWarm)
« Last Edit: April 10, 2015, 05:42:05 AM by rwb »

Mazay

  • Posts: 434
Good work!

For menu textures red and blue channel are crossed.
Editing blend_proto_t.bmap does crash the game. Probably applies to every *t.bmap which seem to be files containing grass placement.

Also as general warning, extracting menu/textures to same folder crashes game. Wreckfest have weird habit of occasionally ignoring file extensions.


Experimenting with textures from background cars
« Last Edit: April 10, 2015, 02:12:52 PM by Mazay »

Errol

  • Posts: 51
Good work!

For menu textures red and blue channel are crossed.
Editing blend_proto_t.bmap does crash the game. Probably applies to every *t.bmap which seem to be files containing grass placement.

Also as general warning, extracting menu/textures to same folder crashes game. Wreckfest have weird habit of occasionally ignoring file extensions.

Cheers Mazay, I'll add some commandline options for creating the different types of BMAP.  At the moment everything is just created as DXT5 compressed DDS files.
Can you give an example of a menu texture with red and blue crossed?  The few I've converted to PNG look ok.

Mazay

  • Posts: 434
Can you give an example of a menu texture with red and blue crossed?  The few I've converted to PNG look ok.

For example: event_race4_small_250x116_raw.png

Same happens with every file for me.

Errol

  • Posts: 51
Can you give an example of a menu texture with red and blue crossed?  The few I've converted to PNG look ok.

For example: event_race4_small_250x116_raw.png

Same happens with every file for me.


Haha, obvious when you point it out.  I really didn't notice the sky was the wrong colour.
Yeah  :-[

I'll get these things fixed in v1.3.0!

Matrix404

  • Posts: 110
Errol,

I'm going to attempt to add psd support so that way when making skins you can just drag a layered psd and it will do the heavy lifting. This will also speed up doing tweaks to skins.
But at the rate your going you will be in to 2 or 3.0 before im done.  lol

Thanks for all your hard work!
i7 920 @ 2.67 Ghz, 6 GB DDR3, GTX 760, Win7 64bit, Keyboard

Axarator

  • *
  • Posts: 372
Gee thanks! I have to try this. You are officially the Mod God.
OS: 64x Windows 7 Home Premium
Processor: Intel Core i4130 @ 3.40GHz 3.40GHz
Ram: 8Gb
HHD (Where Steam is installed): 2TB HHD
SSD(Where browser and poop is): 111GB
Graphics: ASUS GeForce GTX 960 OC Strix edition

Aerotactics

  • *
  • Posts: 737
Thank god SOMEONE knew how to convert BMAP files!

Speedevil

  • Posts: 629
I might make skins now, but does somebody have templates of the cars?

sam223

  • *
  • Posts: 2731
I might make skins now, but does somebody have templates of the cars?

Not needed really,since the default skins use transparency. Just extract a original one,paint your new skin,stick the original one on the layer above then rub out the original decals with the eraser.
All the original ones are listed on page one of this thread for reference.

UV maps (by citizenerased)

http://i.imgur.com/JTWg8TN.png
American Muscle 01
http://imgur.com/yHCFLRS.png
Muscle 02
http://imgur.com/Lqp2Xoi.png
Sedan
http://imgur.com/ZjD5N18.png
Euro
http://imgur.com/rSHVkFN.png
Euro Coupe

Pre erased default skins

http://i.imgur.com/Fcp7rXU.png

https://drive.google.com/file/d/0B9NiAB1uGacPTDIxaVZBbnZLSFE/view?usp=sharing - am2
https://drive.google.com/file/d/0B9NiAB1uGacPUllsUkh4TTVTYms/view?usp=sharing - sedan

 am1,euro and euroc all have clean skins in your installation directory.
« Last Edit: April 12, 2015, 07:35:09 AM by Majatek »
Dell U2515H 25",  i5-4690k @4.0ghz, 8gb ram, Zotac GTX 960 4GB, 120gb SSD, 1tb HHD, win 7, G25/Ps3 pad
Online Bangers:Wreckfest - https://goo.gl/AjDHU2

Axarator

  • *
  • Posts: 372
Is there anyway to edit the objects like spoilers or remove them atm?
OS: 64x Windows 7 Home Premium
Processor: Intel Core i4130 @ 3.40GHz 3.40GHz
Ram: 8Gb
HHD (Where Steam is installed): 2TB HHD
SSD(Where browser and poop is): 111GB
Graphics: ASUS GeForce GTX 960 OC Strix edition