Author Topic: [TOOL] Breckfest v1.5.0 - BMaps made tasty  (Read 36455 times)

WorldofBay

  • Posts: 750
i'll just leave that video link here...



before anyone asks: music in background is Korpiklaani - With Trees (finnish metal), forgot to turn it off before recording :-[
« Last Edit: August 16, 2015, 04:44:47 PM by WorldofBay »
GPU: Gigabyte GeForce 660ti
CPU: Intel i5-3570k
Keyboard racer inside!

Quote from: Roy
i laugh everytime i see somebody pulling on WorldofBay to overtake clean.
biggest mistake ever.

Quote from: sam223
Poor planning is a big problem for a lot of EA titles
like fifa, simcity, battlefield, ...

dekay1981

  • Posts: 4
been doing some modding, will add soon

Errol

  • Posts: 51
Sorry chaps, I've been up my own arse on another project for the last few weeks.  I promise I'll make breckfest less shit in the next update!

Purple44

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  • Posts: 7232
I have occasional problems compressings files.
I get System.IO.IOException: ...File already exists
It usually works once you rename file and try compressing again.

Edit: The problem seems to be that .bak backup file needs to be deleted everytime. This feels like more complicated than it should be.


the best way for testing is a batch file either way. and with batch file you have a pretty easy workaround:

Code: [Select]
erase ai_start.scne
rename ai_start.scne.bak ai_start.scne
Breckfest -compress ai_start.scne

just change filename to what you want and rename the .raw file you dumped first to .bak
then always work on the .bak file
after changes start the batch and the .bak file will be exactly the same as before, while the actual file is now your modded version (needs of course backup before like always).


I was getting error too using World batch file. So i did a little tweaking:

erase ai_start_rev.scne
erase ai_start_rev.scne.old

rename ai_start_rev.scne.bak ai_start_rev.scne.old

copy test.raw test1.raw

rename test1.raw ai_start_rev.scne

Breckfest -compress ai_start_rev.scne
pause


I rename the raw start file to test.raw in Hex editor and then have batch file rename file to test2.raw so Hex editor don't get upset if test.raw file name get change.

I rename ai_start_rev.scne.bak to ai_start_rev.scne.old to stop the Breckfest error when compressing raw file. And I have batch file delete old ai_start_rev.scne.old file before making the new one when I run batch file.

******************************

Using the raw dump startpoints file has made it easier to tweak the car position. I have found the hex number that move the car forward or backward, but using the highest ( FF ) or lowest ( 00 ) hex number only move the car about 4 car rows forward or back. I need to make car move a lot further than that if we going to do cop and robber startpoints. Done testing for now, I got 38 hex numbers to to change and see if change will increase how far a car will move:   startpoint22..€?.“Ôžg!¢´....ý.w*..€?..C5....g!¢4..Cµ..€?....œ"¨@nŸ¥@N~‡B..€?....#

Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

WorldofBay

  • Posts: 750
my hex editor loads the file in RAM and doesn't care about it any more, it just saves it at the specified path, no matter if this is another file now (using hex editor MX), that's probably why my batch works for me and not for everyone.
GPU: Gigabyte GeForce 660ti
CPU: Intel i5-3570k
Keyboard racer inside!

Quote from: Roy
i laugh everytime i see somebody pulling on WorldofBay to overtake clean.
biggest mistake ever.

Quote from: sam223
Poor planning is a big problem for a lot of EA titles
like fifa, simcity, battlefield, ...

WorldofBay

  • Posts: 750
.gmpl files get compressed wrong. the original version is smaller than the version breckfest recreates after simply using -dump and -compress without edit in between.

have to revise that statement, the .gmpl files get compressed right and dumped right, too.

since that compress method can provide different results it seems that bugbears compress programm is just better optimized than breckfest ;)
GPU: Gigabyte GeForce 660ti
CPU: Intel i5-3570k
Keyboard racer inside!

Quote from: Roy
i laugh everytime i see somebody pulling on WorldofBay to overtake clean.
biggest mistake ever.

Quote from: sam223
Poor planning is a big problem for a lot of EA titles
like fifa, simcity, battlefield, ...

Errol

  • Posts: 51
bugbears compress programm is just better optimized than breckfest ;)

Bugbear use a rolling dictionary whereas breckfest resets the dictionary every chunk, this leads to slightly larger filesizes from breckfest.

Axarator

  • *
  • Posts: 372
When is the scne support coming out?
OS: 64x Windows 7 Home Premium
Processor: Intel Core i4130 @ 3.40GHz 3.40GHz
Ram: 8Gb
HHD (Where Steam is installed): 2TB HHD
SSD(Where browser and poop is): 111GB
Graphics: ASUS GeForce GTX 960 OC Strix edition

Purple44

  • *
  • Posts: 7232
It seem the Breckfest thread got buried to page 5. Should this thread be a sticky?

Bump.
Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

Axarator

  • *
  • Posts: 372
It seem the Breckfest thread got buried to page 5. Should this thread be a sticky?

Bump.
I strongly agree, I would if I could, but I think that only Admins can.
OS: 64x Windows 7 Home Premium
Processor: Intel Core i4130 @ 3.40GHz 3.40GHz
Ram: 8Gb
HHD (Where Steam is installed): 2TB HHD
SSD(Where browser and poop is): 111GB
Graphics: ASUS GeForce GTX 960 OC Strix edition

Purple44

  • *
  • Posts: 7232
It seem the Breckfest thread got buried to page 5. Should this thread be a sticky?

Bump.

Time for the yearly bump, Breckfest was on page 8 this time.
Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel