And to answer some questions I've rather rudely ignored so far.sam223, I think some sort of Mod Manager wouldn't be too difficult to put together. Once breckfest is more functional I'll have a bit of a play and see what I can come up with.Axarator, bmaps only so far. I have made some headway with the vhcl/scne format and should be export from Wreckfest in the near future. Importing INTO Wreckfest will be considerably more difficult but this is my end goal. Also, could you give me the file names of the purple textures? They might have some specific requirements I'm not honouring.
license_c is one which doesn't like to be changed currently
v1.3.0 released!Changelog:Added -c[lutter] commandline optionFixed red and blue channels becoming swapped when processing \menu\textures\ bmapsAnd to answer some questions I've rather rudely ignored so far.sam223, I think some sort of Mod Manager wouldn't be too difficult to put together. Once breckfest is more functional I'll have a bit of a play and see what I can come up with.Matrix404, PSD support would be quite fancy! I look forward to seeing what you come up with.Axarator, bmaps only so far. I have made some headway with the vhcl/scne format and should be export from Wreckfest in the near future. Importing INTO Wreckfest will be considerably more difficult but this is my end goal. Also, could you give me the file names of the purple textures? They might have some specific requirements I'm not honouring.
Axarator, bmaps only so far. I have made some headway with the vhcl/scne format and should be export from Wreckfest in the near future. Importing INTO Wreckfest will be considerably more difficult but this is my end goal. Also, could you give me the file names of the purple textures? They might have some specific requirements I'm not honouring.
A few of the textures don't like to be edited and just give me a purple missing textures when I edit them
Getting there!