It's called realism.
But wreckfest is no more a sim than gran tourismo or grid.
i laugh everytime i see somebody pulling on WorldofBay to overtake clean.biggest mistake ever.
Poor planning is a big problem for a lot of EA titles
Fuck realism! Leave it for GT, AC or PC.Wreckfest should be crazy!Not such crazy as FO2.It should be a golden middle (sry for bad english) - arcade handling but realistic damage.
Quote from: lastbreath on July 06, 2015, 01:07:50 AMFuck realism! Leave it for GT, AC or PC.Wreckfest should be crazy!Not such crazy as FO2.It should be a golden middle (sry for bad english) - arcade handling but realistic damage.I would say opposite.(Semi-)Realistic, but easy handling.Arcade damage, funny looking wrecked cars and epic crashes.
If the handling is easy, there is no challenge. Without a challenge, there is little fun and people won't play beyond the second track. Crashing and car parts exploding everywhere is fantastic, but when the cars are boring to drive, it's not enough to keep players coming back for more.
I think the handling we got in build 7 is a steeper learning curve at first, but once you realise you cannot just full-throttle everything, it becomes a more enjoyable experience.
Bay drives very well on keyboard, I know many fantastic pad players and some very fast wheel players, so I will no longer accept people saying it's too hard - it just comes across as 'Omg I have to try, but I cba, give me a tl;dr driving model pl0x'. You are given assists in the game, so use them if you need to.
Quote from: sam223 on July 05, 2015, 07:16:50 PMI think the Am3 rotates a little to quickly though when loss of grip but dont find it that hard to handle, should just rotate a little slower.Yes, at 2 minutes 15 seconds this video shows exactly what's wrong atm. It shouldn't be THAT hard even if you give gas.http://youtu.be/onIWZHcw_Sg?t=2m15s
I think the Am3 rotates a little to quickly though when loss of grip but dont find it that hard to handle, should just rotate a little slower.
I like that the game isn't all forgiving because it's a racing game. A game that's forgiving means it's easy to win even when you're not good at it (that can get pretty old after a while) and my video shows that even after you've made it to first place the race doesn't end there and could go wrong at any moment (gives more of a challenge rather than expecting everyone to BOOST up to you..).
Driving with high rotation wheel (540 degrees or more) is the problem.It's so much faster to go full left (-270 degrees) to full right (+270 degrees) with gamepad than high rotation wheel.Current build is fine IF you play with gamepad (xbox) controller.Here's things that needs to be fixed:1. Less understeering2. More grip3. Better control on high speeds4. Easier counter-steering with high rotation wheels
if you aren't punished for your mistakes you have no reason to try your best. yeah it may seem fun when everything is easy but after few minutes this is boring. of course many gamers complain when they get punished for their mistakes, but this little thing keeps the game interesting for years.
Quote from: WorldofBay on July 06, 2015, 02:41:09 PMif you aren't punished for your mistakes you have no reason to try your best. yeah it may seem fun when everything is easy but after few minutes this is boring. of course many gamers complain when they get punished for their mistakes, but this little thing keeps the game interesting for years.Best approach is easy to learn and difficult to master.Punishments are more than welcome, if it feels like that you really deserved it.It should be something like:You drove way too fast and crashed, but damn that was a beautiful crash.Now it's like:You drove 70 km/h and spinned 180 degrees, because there's isn't enough grip and cars keep understeering at moderate speed even when you have turned your wheel to lock and you just can't rotate to opposite lock fast enough.Way too punishing. It's just not fun anymore.