How would you keep the player from getting confuse on which way to go?
i laugh everytime i see somebody pulling on WorldofBay to overtake clean.biggest mistake ever.
Poor planning is a big problem for a lot of EA titles
the problem on that first checkpoint layout is that you need hard walls around the track because otherwise it's a cutting track, just drive a big oval in reverse (counter-clockwise) and you need 2 rounds to make a lap which is not only faster than driving the actual track, it also is less dangerous!with second layout you'd need to drive the oval forward (clockwise) which makes it 3 rounds rounds a lap instead of two which is, of course, much slower and it may also be slower than the actual track!
Thank you guys very much for your input on this track idea I made.and Purple I really dig your ideas! I can create both versions. I like the suicide track one a bit more, it is dangerous indeed I need to put this in my foxfire bookmarks, so that I do not lose track on this one.also Purple, on my track... you had asked how would I make it so that it is not so confusing for the player. well I thought about itand I would probably have some painted arrow textures every 20 feet or so. but that would not help to much, in case say for instancesome one really got t-boned hard, and sends his car in a spin and backwards over several race lines.. he would be really lost.. and theonly way to get his orientation and bearing back, would be to look for land marks, such as a certain tree, or boulder whilst trying not to be hit by other players... so this track may or may not work out I fear. just have to test someday of course!
I get it now WorldofBay. Easy to stop. If not use wall, barrier, fencing, etc and want to leave track open like say sandpit, could dig a ditch between the pedals or just add another checkpoint for each pedal closer to the middle.Good you pointed this possible cheat out.
I actually really like this. I love short tracks with high traffic crossings and the best thing about this one is that you're not always turning the same direction. I don't think too many drivers would survive this track I'd kill to do this with buses! (please let there be buses in WF...)