Author Topic: FREQUENTLY ASKED QUESTIONS  (Read 84251 times)

Janne Suur-Näkki

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Since we're of course all-around nice guys we simply love answering all your questions, but since we're also very busy making Next Car Game, we'd appreciate if you could first see whether your question is already answered below. If it's not, don't hesitate to drop us a line on the appropriate forum board and we'll do our best to answer!

When is the game coming out?
Early Access is already out, and you can claim your Steam key right away by pre-ordering!

What platforms is "Next Car Game" going to be released?
We’re making the game for the PC first, including all those neat PC features such as wheel support. Console versions (both next-gen and/or current-gen) are possible later if we raise enough money. PS4? Xbox One? It’s up to you!

What engine are you using to build the game?
We’re using ROMU, our in-house engine that we’ve been building since 2000. It’s very good in racing and destroying stuff. We do use some middleware solutions where it makes sense – audio, presentation, some network functionality.

What are the minimum and recommended system requirements?
The game is still very much a work in progress – we don’t know what the final requirements and recommendations are going to be. As a principle, the game is going to run great on 2-3 years old PCs, which is what we’re developing it on, with a high resolution, everything important turned on and steady frame rates.

Our programmers love to optimize and our previous games are known for their great performance on all kinds of systems! So, you are able to play comfortably on relatively low-end systems as well. Don’t worry if you have a high-end system, though, because we’re going to take full use of your power, too!

Does the game have multiplayer?
Multiplayer is a huge thing for us and a big reason why the FlatOut games continue to be popular – but that doesn’t mean we’re forgetting single player, either!

I have a great idea for a track/car/game mode/other coolness!
Sweet! Let us know!

Will the game be completed no matter how much or little money is raised through pre-orders?
Yes. We’ve got everything together for the content in the basic Alpha version already. That version of the game will be released for sure.

What will you do with the extra money?
It’s all going into the development of Next Car Game. We have pretty big plans, and the fans have submitted a lot of requests. Stretch goals for the funding will be revealed during the campaign.

Where can I buy the game?
You can buy it directly from us right now if you pre-order. The Early Access version is currently distributed exclusively through Steam. If you choose to wait, you’ll be able to buy it directly from us or through a number of digital delivery options on the PC. A physical retail version is also possible, but not confirmed.

Isn't it risky?
We’ve been working on the game for over a year already. The game is already playable and it looks and plays great! We’re essentially re-imagining a game we’ve already shipped three times on four platforms (FlatOut, FlatOut 2, FlatOut: Ultimate Carnage on PC, PlayStation 2, Xbox, Xbox 360) – it’s not like this is the first time we’re doing this.

Are all the images in-game?
Everything you see was rendered and captured in-game!

You didn't comment on my feature request!
We're usually very busy so that you could get your hands on the game as soon as possible, and we don't necessarily have time to answer every request. That said, we do read every single message, taking note of the requests. The more popular the request is the better chance it has to be implemented, so be sure to voice your opinion!

What if I want to upgrade my pre-order?
We're looking into how this should be handled in a graceful manner. For now, please ask us to refund the first purchase and buy the package you want. To do this, please send email to support@bugbear.fi and explain the situation, including your order reference numbers and the email address used in the purchase.
« Last Edit: January 01, 2014, 10:19:58 PM by Janne Suur-Näkki »
resident game designer