Janne how its going with the hotfix ? I know it coming out today but I want to play now hahaha
Quote from: BenDover on December 04, 2015, 01:24:55 PMJanne how its going with the hotfix ? I know it coming out today but I want to play now hahaha Currently being tested.
Quote from: Janne Suur-Näkki on December 03, 2015, 10:39:28 PMBy mechanical damage, do you mean the car's performance should be affected by damage? Or that the 'hitter' should have more advantage?No to both !Unfortunately there are some idiots who are driving in the wrong direction.Don't give them an advantage, too.
By mechanical damage, do you mean the car's performance should be affected by damage? Or that the 'hitter' should have more advantage?
Quote from: Janne Suur-Näkki on December 03, 2015, 10:39:28 PMA - By mechanical damage, do you mean the car's performance should be affected by damage?B - Or that the 'hitter' should have more advantage?A - That would be a nice option for semi clean servers (keyword : option =D ). I can imagine funny races with everyone fighting with their own machine to keep it in a straight line or avoiding at all costs any loss of speed because the engine's power has been halved by a bad crash. To be honest, that's kind of what I would expect from the parts wear. But then, I would also go full crazy with that (each tyre would be a different part to manage, same for suspension. We're supposed to drive old rotten junks but we only have the rust to show for it. Crash all you want, your car still drives perfectly straight. Your gearbox is at 20% durability yet all gears shift perfectly as if brand new.Consider yourself driving a car that insists going left ("oh great, right side hairpin incoming, time to powerslide!"), while remembering to avoid going into 2nd because that gear fails to shift 50% of the times. Or a failing engine that you would HAVE to keep in the high RPM because it stalls under 2500RPM (autostart it within the next seconds, it should only be a small loss of speed that you have to avoid).And now consider all your opponents struggling with various similar problems. I can see this leading to improbable situations, or funny crashes. More crashes, more parts failing =DIt _should_ be an option as this would be an extreme handicap on clean servers (hit a wall in the first lap, lose all hope for the race)But that option would be the reason for my future server to exist =)B - No.
A - By mechanical damage, do you mean the car's performance should be affected by damage?B - Or that the 'hitter' should have more advantage?
the faster cars deals the damage to the slower car (with a small part dealt to itself),unless they are traveling towards each other in a head on. In which case both receive damage.
i laugh everytime i see somebody pulling on WorldofBay to overtake clean.biggest mistake ever.
Poor planning is a big problem for a lot of EA titles
Quote from: sam223 on December 04, 2015, 04:45:34 PMthe faster cars deals the damage to the slower car (with a small part dealt to itself),unless they are traveling towards each other in a head on. In which case both receive damage.ehm... no.on a sandpit1 rt1 fw endurance offline some AI messed up at the upwards turn and was standing still in the middle of the track, i ran into it and went directly from white to black. the other car didn't die.edit: i just drove again there (like the track, fits well for a dirty endurance)i was fighting somewhere in upper midfield lap 4 and we were lapping some am3 (american 4) that was already severely damaged as it was one of the starting crash victims.my am2 (american3 ... honestly, why changing a generic name to some other generic name???) had front in bright red.the am3 hit that grey box on the upwards straight and crossed the track, i couldn't dodge and drove right into him with speed difference of 140 km/h. funnily i exactly hit his most vulnerable spot, front left, where he was already critically damaged.i died.he didn't.
100MPH is kinda high speed, so I'd expect bumby ride there.I've had no problems on Gravel or Tarmac.
Gravel hasn't really been much of a bother for me unless I accidentally use Stiff Suspension, which is obviously my stupidity there.
Further to my last post above, I imagine that the decision to return to readily crushable cars is probably a corporate decision to bring the game or the majority of players want it to be. Being myself a business owner, I understand this decision if this is the case of course! But I also know that it is possible to select a degree of realism in the game to meet the most players, it will be a wise choice to broaden the customer base for your game. Now I know nothing programming and am not able to measure the feasibility of the thing. Or maybe I'm completely in the field with lawnmowers!