Sure! We have a couple of new cars in production but just couldn't get either of them to a presentable shape before the holidays.
I really like the new track as well, although it would be even better with some elevation changes it's an interesting track, being very difficult to master.Mind sharing what kind of tweaks? Would love to give them a go just for comparison if nothing else.
I really like the new track as well, although it would be even better with some elevation changes it's an interesting track, being very difficult to master.
i like to honk to make my worse air
Fast thoughts and cons:And you need to make hotfix soon, the game runs now badly and the throttle works very oddly.
Is this a new track coming? Was uploaded after the first public upload this morning with the new Mixed 2 track:Changed Stats schemastats/Data/Art/Levels/GameplaySet/Track_Deposit/Valkenswaard/.dnf_count/defaultvalue: 0stats/Data/Art/Levels/GameplaySet/Track_Deposit/Valkenswaard/.dnf_count/displayName: Valkenswaard dnf countstats/Data/Art/Levels/GameplaySet/Track_Deposit/Valkenswaard/.finished_count/defaultvalue: 0stats/Data/Art/Levels/GameplaySet/Track_Deposit/Valkenswaard/.finished_count/displayName: Valkenswaard finished countstats/Data/Art/Levels/GameplaySet/Track_Deposit/Valkenswaard/.hours_driven/defaultvalue: 0stats/Data/Art/Levels/GameplaySet/Track_Deposit/Valkenswaard/.hours_driven/displayName: Valkenswaard hours drivenstats/Data/Art/Levels/GameplaySet/Track_Deposit/Valkenswaard/.kilometers_driven/defaultvalue: 0stats/Data/Art/Levels/GameplaySet/Track_Deposit/Valkenswaard/.kilometers_driven/displayName: Valkenswaard kilometers drivenstats/Data/Art/Levels/GameplaySet/Track_Deposit/Valkenswaard/.top_speed_kmh/defaultvalue: 0stats/Data/Art/Levels/GameplaySet/Track_Deposit/Valkenswaard/.top_speed_kmh/displayName: Valkenswaard top speed kmhhttps://steamdb.info/app/228380/history/