Is auto repair suppose to do the bare minimum to get the cars running and driving correctly? If so then it works as designed but it seems kinda weird that I can repair my car and things are only fixed a certain percentage but I still have plenty of money left to go buy brand new parts. Would be nice if the game had a repair wizard that let you choose levels of auto repair, including buying new parts.The worst part of the cement bug is when your suspension gets down to 3 dots or less of health. The first crash in this video I didn't mind as it kinda seemed realistic at the time but the second one is a bit over the top.http://www.youtube.com/watch?v=Eb4kF6DwKqc
There seems to be own science of physics again in stunt jumps. "..acceleration, not just speed, is key to setting up your car for a correct airborne trajectory. "If you're accelerating on takeoff, the front end will rise," he explains. "And if you're decelerating on takeoff, the front end will drop."
i laugh everytime i see somebody pulling on WorldofBay to overtake clean.biggest mistake ever.
Poor planning is a big problem for a lot of EA titles
if you time it right you get your car spinning a little and that is stronger than weight distribution. braking/releasing in the right moment makes you land nose down even with engine in the rear.also if you remember, weight has no effect on acceleration of gravity, only difference is drag which is fought better with high weight through - again - inertia. so the effect of weight distribution inside an object only comes to sight at long airtime.then there is another effect which is that you leave the ground with front first, so the front has little time to fall down while the rear is still blocked by ground and so gives a momentum to the car eventually going for a front flip.
https://youtu.be/asyVhJKwFQU
Quote from: WorldofBay on March 21, 2016, 02:47:53 PM...Excellent info and points WorldofBay. So not in all scenarios should front end come down first even with front engine, depends on many factors. Would be nice to have couple of horizontally level jump ramps to test this .. i only drove off in huge cliff edge in Sandpit 1 and it still seemed fell rear end first hah, but that is kind of bad test case. And in Rhamm's 2nd jump, for that strange bounce effect, St jimmy and rhamm had already good suspect: (weared) suspension not able to take the hit in landing, and then car damage physics kick-in and will make car bounce funny.. hopefully something BB could fix with not too much effort..
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All of my ranting about 2 pad bugs in this thread is for NOTHING... I WAS WRONG.In my testing, as my pad setup is SCP Drivers for a DS3 controller, I found out my problem (which was prevalent in other racing titles like GRID 1) was PURELY HARDWARE RELATED.Yeah, shocking!I am sorry for ranting at you Bugbear for something not even related to your company or games.Now about that hardware problem? What caused it? you ask...My front usb 2.0 ports on my computer. Either the 2 usb ports on my case are bad, or (more likely) my usb headder on my motherboard doesn't support high enough speed/is bad, or (somewhat likely) I don't have it configured properly in the bios to allow full speed to those front usb 2.0 ports.(I am now using the rear usb 2.0 ports for my ds3 controller as they work flawlessly!)Either way, I am sorry community for venting my frustration at you and anyone else who visits these forums. At the time of my original post I was fed up with the "bug" as it broke all play-ability on most tracks for me, and had just read some gloomy predictions on these forums about Bugbear running out of money, and not being able to finish Wreckfest.In no way does my frustrations excuse my outburst.I also ask you forgive me for this unneeded outburst about a problem that was hardware related on my end.Thank You
Bugbear uploaded a new Build for testing today: https://steamdb.info/app/228380/history/Does that mean we might see a new Build release sometime this week?