The player should be able to recognise the areas where you can cut and where you can't cut by DESIGN, not through invisible areas/checkpoints where you have no idea where you are allowed to drive. Just saying, it feels artificial and not intuitive. If it is possible: an option to expand the checkpoint again (as it was in every other build) would be very much appreciated.
Quote from: RickyBøbby on April 21, 2016, 03:25:13 PMThe player should be able to recognise the areas where you can cut and where you can't cut by DESIGN, not through invisible areas/checkpoints where you have no idea where you are allowed to drive. Just saying, it feels artificial and not intuitive. If it is possible: an option to expand the checkpoint again (as it was in every other build) would be very much appreciated.Hmm yeah maybe something could be done for that. Though the track design shows track limits very clearly. Anything that isn't asphalt, don't cut
Thanks for the update. I noticed just one thing on tarmac 1:On Tarmac 1 - I usually jumped over the little hill where it says "Tower" on the map. (just for fun - it's not faster!) [img height=200]The player should be able to recognise the areas where you can cut and where you can't cut by DESIGN, not through invisible areas/checkpoints where you have no idea where you are allowed to drive. Just saying, it feels artificial and not intuitive. If it is possible: an option to expand the checkpoint again (as it was in every other build) would be very much appreciated.
Quote from: St. Jimmy on April 21, 2016, 06:23:21 PMQuote from: RickyBøbby on April 21, 2016, 03:25:13 PMThe player should be able to recognise the areas where you can cut and where you can't cut by DESIGN, not through invisible areas/checkpoints where you have no idea where you are allowed to drive. Just saying, it feels artificial and not intuitive. If it is possible: an option to expand the checkpoint again (as it was in every other build) would be very much appreciated.Hmm yeah maybe something could be done for that. Though the track design shows track limits very clearly. Anything that isn't asphalt, don't cut I knew someone would say that, but I think you're just teasing . The problem is - you can cut to a certain amount, but you have no indication to what amount. A rock would be a very clear indicator for example. You could cut right from the rock, but if you drive left from the rock you'll get the off-track-sign. just an example. My personal favourite would be ramps or terrain that let's you cut but is not necessarily faster but maybe lets you fly back onto the track again. Cutting has to be possible to a certain amount, otherwise you could push someone just a little bit off track and his red sign appears, so that he has to reset or drive back. that would be too easy I think.
Really digging the latest update news. Now maybe I can try to get this bad boy ingame somehow. I tried to get this working in another game but got frustrated and gave up on it.