With blender / max and such, how hard would it be to import objects from other games and convert them yto formats suitable for Wreckfest? My first intial thought would be games like Crashday and Trackmania that contains separate, open object formats.
Oh ...well.. Tell me, how do I smooth out things in this Blender? If I take (in smaller scale of course), several pieces with a tiny bit different angle, and put them togheter to a loop - how to make it smooth? I know you can do it for vertexes / things, but can you do something like that on objects aswell?
A quick new one. But be warned: Do at least 95km/h ++ and rally suspensions!Link: http://s000.tinyupload.com/index.php?file_id=85932589461877084572This one is called prop_derby_loop.
I can make "proper" loop object if someone wants export it into game..
4th: I am trying to add subscenes. (object with name #xref). But I don't know way to add path to .scne. It would be very nice to have some easy way to do this.Maybe even devs could look in to this. I tried also adding subscenes in 3dsmax. I got it working, but I had to create extra 3dsmax file for every object.If there were some simple way to just link .scne, for example through CustomData parameter that would be nice.
You mean the one setting accessed by doing ctrl + a (then choose scale, rotation etc) ? If so, YES please haha!
The way I've been doing subscene is just through BagEdit, open the main .scne file then go to subscene and right click to add, then you can type in the name and path + transformations etc.
texture path = datablock name
texture path = image path > datablock name