Author Topic: Mod Development Screenshots  (Read 89508 times)

RickyB

  • Posts: 563
Testing custom barrels... with burning logs inside  :o


Mazay

  • Posts: 434
That's interesting experiment.

I got bored at menu. I think a simple map would make it so much better:



Just too much work to do that for all maps

Purple44

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That's interesting experiment.

I got bored at menu. I think a simple map would make it so much better:



Just too much work to do that for all maps


I like see something like that on the loading screen when track loading for a race. Refresh player's memory of how the track goes.  :D

Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

Purple44

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Warning, don't over pack your gas bottle rocket with to much TNT!




Was doing some testing on my Sandpit 1 Extreme track.  ;)

You will be happy to know that I cut the amount of TNT in the gas bottle rocket by at least half!!
Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

sam223

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  • Posts: 2731


and not ones ive painted but a couple of very smart replicas from ryano and foster

« Last Edit: September 04, 2017, 03:45:42 PM by sam223 »
Dell U2515H 25",  i5-4690k @4.0ghz, 8gb ram, Zotac GTX 960 4GB, 120gb SSD, 1tb HHD, win 7, G25/Ps3 pad
Online Bangers:Wreckfest - https://goo.gl/AjDHU2

The Very End

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Looks great Sam.

Meanwhile, been a bit, or much bored lately. So I desided to start doing things that gives myself a bit of enjoyment again - creating things and not fiddling myself to death by random game mechanics or limitations that takes up my whole time. So, for the ones wanting to create things to their tracks, scenes or whatever, I have started creating / releasing / updating my work and sharing it with the masses, both 3d modells themselves and the scne files. Head over to http://steamcommunity.com/sharedfiles/filedetails/?id=1127964364 for more information about this.