Author Topic: Mod Development Screenshots  (Read 186577 times)

The Very End

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Whelp, it turned into a monster! A lot left to go but the general shape of the track is ready. All corners are banked for highspeed.

sam223

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Looks wild Tor

Ive been setting up in game decal customization so you can race as your race number without painting a skin.
Dell U2515H 25",  i5-4690k @4.0ghz, 16gb ram, MSI GTX 1060 6GB, 120/500gb SSD, 1tb HHD, win 7, G25/Logitech pad

Online Bangers:Wreckfest - https://goo.gl/AjDHU2

The Very End

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Hmm, think I need to tweak those AI lines a bit more...

The Very End

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It's saturday, and saturdays should have nice things! Hence, a WIP of the track I am working on:

Heddly

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It's saturday, and saturdays should have nice things! Hence, a WIP of the track I am working on:


Good work TVE, the jumps look amazing.  8)

Purple44

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End, do you feel 0 Gs at top of jump at 0:36 in video??

Nice track End.  :D
« Last Edit: January 28, 2018, 10:03:35 PM by Purple44 »
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

The Very End

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Thanks! And yes, that's why it's spinning, it leaves the ground :D

sam223

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Need a bit more gravity and mid-air aerodynamic drag maybe. Then they wont take off over a slight crest
Dell U2515H 25",  i5-4690k @4.0ghz, 16gb ram, MSI GTX 1060 6GB, 120/500gb SSD, 1tb HHD, win 7, G25/Logitech pad

Online Bangers:Wreckfest - https://goo.gl/AjDHU2

The Very End

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Yeah there are some strangness with the car physics. For example - if you don't tap the brakes before the jump the ass of the car will allways go down first resulting in a 180 degree suicide..

Daystar

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Looks really amazing TVE! I just wonder how bad the pathways will be with the Elimination mode. all them AI cars everywhere haha

Dalags

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Looks really fun! The water effect looks really good too  :D

STRmods

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Custom engine audio mod I made for the Nexus RX, to as the name suggests give the car a classic ricer sound.  ;D


http://steamcommunity.com/sharedfiles/filedetails/?id=1286151686

The Very End

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Nice work as allways STR :D
Meanwhile I am working hard over here to get the track done to saturday. Details added here and there (like "catch-walls / safe walls on the bigjumps) and an absolute nightmare AI. I have tried every trick in the book but they seem do not work very well on this track. I'll try to get them better before saturday as well as adding those last fences / details around.


Purple44

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End, Saturday Night Mods night not until Sat Feb 10. So you got at least a week yet to get track into shape. I would like do a test with J Fri Feb 9, to make sure we can join a Very TrackPack server online.
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

The Very End

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Ahh thank god! That gives me a bit of room to work on, thanks :D