Author Topic: Mod Development Screenshots  (Read 168217 times)

The Very End

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Ooo! Interesting! Not home before tomorrow so cannot check, but look at the audio trigger files. Can you trigger additional fxfb files? The audio trigger files are activated by distance / proximity?

sam223

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Ooo! Interesting! Not home before tomorrow so cannot check, but look at the audio trigger files. Can you trigger additional fxfb files? The audio trigger files are activated by distance / proximity?
The crowd files are .dtnp,linked to a .fxtr and then the distance and soundbank ref is in a .fxau. So maybe could add more than 1 effect to the .fxtr or add it as a decompose effect in the .dtnp?
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The Very End

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Sure, you can add either 16 or 64 effects on one trigger I think. Usually you just write the number of effects you want the trigger file to trigger, then you link them. To start it all I would just create a new dntp file where default effect is the trigger file, then add all the goodies there. You want to trigger lights to reduce performance toll or?

sam223

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Sure, you can add either 16 or 64 effects on one trigger I think. Usually you just write the number of effects you want the trigger file to trigger, then you link them. To start it all I would just create a new dntp file where default effect is the trigger file, then add all the goodies there. You want to trigger lights to reduce performance toll or?
Ill have a look, i just want a light to flash when in close proximity to a object. I.e a camera flash like this

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The Very End

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Ahhhhhhhh! You want to simulate camera flashes in the crowd? I like your thought, would create a lot of atmosphere :D
When I am home tomorrow I will play around with it too, but if you get it to work feel free to post some wips or whatnot, interesting stuff.

The Very End

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Thanks to Sam for his great work experimenting with lights! Just playing around here, and attached the light to custom stadium lights (using BB prop_stadium_light_02 as a base) as well as minor tweaks. Really creates some atmosphere.


A quick showcase (for testing purposes):
« Last Edit: March 20, 2018, 06:49:33 PM by The Very End »

FalconXY

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That's a good evening sky weather to use with lights. It's not completely dark. Is that stock game weather ?

I like how you point lights at some objects beside the road (like adverts, crowds).
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The Very End

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That's entierly random, just slapped them around to see how it all worked :p  For future tracks - maybe it's a thing, or at least have one option with night version. The weather is from Pritchard's Weather Mod (set to time 22:00): http://steamcommunity.com/workshop/filedetails/?id=877356003
« Last Edit: March 20, 2018, 07:42:17 PM by The Very End »

Heddly

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Now if the cars had headlights.   :D

TT

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I saw some controls for headlights in the files.

I didn't have time to mess with it, though.

FalconXY

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I think the headlight files are for the damage only. They have objects like glass and sound for glass breaking.

I would not prefer working car lights. Not realistic for banger or derby cars.
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Heddly

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I think the headlight files are for the damage only. They have objects like glass and sound for glass breaking.

I would not prefer working car lights. Not realistic for banger or derby cars that worked.

I must be thinking of another game, I thought that some of the Wreckfest cars did have headlights that worked.
« Last Edit: March 22, 2018, 01:37:54 AM by Heddly »
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Zebulon55

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I think the headlight files are for the damage only. They have objects like glass and sound for glass breaking.

I would not prefer working car lights. Not realistic for banger or derby cars that worked.

I must be thinking of another game, I thought that some of the Wreckfest cars did have headlights that worked.
Tail and brake lights used to work on sedan, I believe.


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sam223

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There is lights on a few cars still,but i think they are emitting textures that have no effect with tracks or other cars.
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The Very End

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Isn't it just texture glow? Basically, applying certain lightning / glow to the light bulb texture only which is not interacting with other objects?