Author Topic: Mod Development Screenshots  (Read 103093 times)

The Very End

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Your track is ready Purple, check your inbox for the game files ;)


Fully functional AIs, cameras and two layouts - one with ramps and one without (this one). Tried to keep vegetation to minimum as well as not too many breakable things to try keeping performance good.

Purple44

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Great job on the tracks End!!  :D   

I'm surprise as you turn back to the middle of the track, you drive straight, take you right to the next petal you should be heading for. And having ramps help make sure you don't go backwards on some the petals.

If get hit at the cross, can get gang banged trying get going again!! Major chaos!   :D

Big thanks End for doing these petal figure 8 tracks, they will be a great addition to the figure 8 pack.  :D

And big thanks for Daystar coming up with the idea in the first place.  :D

http://community.bugbeargames.com/index.php/topic,8159.0.html


Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

RickyB

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I'm surprise as you turn back to the middle of the track, you drive straight, take you right to the next petal you should be heading for.

As long as the number of petals is uneven it should always work with a straight crossover. Just a matter of aligning them.

coming soon ... sand variant :)


... one with ramps and one without (this one).

Ramp in the middle was my next plan, too...  that's a no-brainer :P


Purple44

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I'm surprise as you turn back to the middle of the track, you drive straight, take you right to the next petal you should be heading for.

As long as the number of petals is uneven it should always work with a straight crossover. Just a matter of aligning them.

coming soon ... sand variant :)


... one with ramps and one without (this one).

Ramp in the middle was my next plan, too...  that's a no-brainer :P


Good work with your tracks Ricky, too!!  :D
Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

The Very End

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Ye know... sometimes you got to experiment a bit!
Too bad the physics turn a bit .. strange when you do banked corners above 210 km/h (car just spins out without hope of control).


sam223

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Dell U2515H 25",  i5-4690k @4.0ghz, 8gb ram, MSI GTX 1060 6GB, 120gb SSD, 1tb HHD, win 7, G25/Ps3 pad
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sam223

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Dell U2515H 25",  i5-4690k @4.0ghz, 8gb ram, MSI GTX 1060 6GB, 120gb SSD, 1tb HHD, win 7, G25/Ps3 pad
Online Bangers:Wreckfest - https://goo.gl/AjDHU2

sam223

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More WIP, another asian beast


Dell U2515H 25",  i5-4690k @4.0ghz, 8gb ram, MSI GTX 1060 6GB, 120gb SSD, 1tb HHD, win 7, G25/Ps3 pad
Online Bangers:Wreckfest - https://goo.gl/AjDHU2


The Very End

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Very early WIP of the new upcoming rallycross track:

CrashsTestsFr

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Very early WIP of the new upcoming rallycross track:



Reminds me of Dijon Prenois
Type : Laptop MSI GT70
OS : Windows 8.1
CPU : i7-4700MQ
GPU : nVidia GTX 780M 4GB GDDR5 + Intel Integrated GPU
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Controller : Xbox360 pad or G27

Purple44

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Very early WIP of the new upcoming rallycross track:


Is this track going be flat?  Or will you do somethings to "unsmooth" it End?
Flatout Joint, where the mods were.

i5 2500, 8GB, Nvidia 660 960, SB Recon, Win 10 or Win7 64bit, DFGT Wheel

The Very End

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Those tracks was similar! But this one is made out of the head only and no references :)
On road level it is not so flat, actually is about 5-6 metres hight difference on some parts aswell as two jumps, will show it off later when mpre of it is ready :)
Will try to unsmooth the infield a bit tho.

The Very End

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Progress shot:

Daystar

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Very nice looking for your own creation The Very End! want to play some Rally testing mode on this track, once you get it completed!  :D