Author Topic: Mod Development Screenshots  (Read 181995 times)

The Very End

  • *
  • *
  • Posts: 2406
Yeah I can add a bit of barrels and tires to create some mayhem and seal of the exits. Too bad there is no lights in Wreckfest atm, so it will be pretty dark. I can illuminate the textures, but it looks very strange to have exactly same light inside and outside, so a bit dark it will be.

Heddly

  • *
  • Posts: 663
Yeah I can add a bit of barrels and tires to create some mayhem and seal of the exits. Too bad there is no lights in Wreckfest atm, so it will be pretty dark. I can illuminate the textures, but it looks very strange to have exactly same light inside and outside, so a bit dark it will be.

Would it be possible to add windows on the roof or walls?

sam223

  • *
  • Posts: 3221
Yeah I can add a bit of barrels and tires to create some mayhem and seal of the exits. Too bad there is no lights in Wreckfest atm, so it will be pretty dark. I can illuminate the textures, but it looks very strange to have exactly same light inside and outside, so a bit dark it will be.
Do these not work yet?
Dell U2515H 25",  i5-4690k @4.0ghz, 16gb ram, MSI GTX 1060 6GB, 120/500gb SSD, 1tb HHD, win 7, G25/Logitech pad

Online Bangers:Wreckfest - https://goo.gl/AjDHU2

Purple44

  • *
  • Posts: 8317
Yeah I can add a bit of barrels and tires to create some mayhem and seal of the exits. Too bad there is no lights in Wreckfest atm, so it will be pretty dark. I can illuminate the textures, but it looks very strange to have exactly same light inside and outside, so a bit dark it will be.

If block just the 2 ends enough a car can't get out or knock out, that let some light in? How about"jail bars"? That let light through and space them enough so a mini can't get out?
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

The Very End

  • *
  • *
  • Posts: 2406
There are allready windows on the roof and on the front / back walls, but it still is dark. Will experiment with more windows. As for lights, nope :) On some of BBs track and assets they have added data to it, but it seems to do nothing. My guess is that it comes at a later stage.

The Very End

  • *
  • *
  • Posts: 2406
Like this? The roof is glass and not open btw.




Daystar

  • Posts: 2635
Like this? The roof is glass and not open btw.



How much longer? I am going nuts waiting TVE! lol no rush... perhaps you do not have the AI lines worked out yet. but hey loving the design of your new place!

The Very End

  • *
  • *
  • Posts: 2406
Yeah got some work to do, and Ratty pointed out I should have lines on the tarmac on the chicane layout giving hints where to go :)
Too bad the game gives me index out of bound error now so meh... no idea why, fcking game >.< No idea when done, hopefully not too long.

Daystar

  • Posts: 2635
Yeah got some work to do, and Ratty pointed out I should have lines on the tarmac on the chicane layout giving hints where to go :)
Too bad the game gives me index out of bound error now so meh... no idea why, fcking game >.< No idea when done, hopefully not too long.

Oh yikes  :-[ worse than a Gosub has no Return error! yeah remember that error from my Qbasic days... damn I am aging myself haha! well good luck man, and Cheers! yes I need to drink on this hot day. and just got done painting this computer room with Claudia... TMI! lol

Purple44

  • *
  • Posts: 8317
Like this? The roof is glass and not open btw.



That letting in lots of light. Don't know if you need make whole roof of glass thou. Your call.
« Last Edit: June 19, 2017, 10:07:26 PM by Purple44 »
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

The Very End

  • *
  • *
  • Posts: 2406
2 out of 4 roof parts are glass, so it's about half :)

The Very End

  • *
  • *
  • Posts: 2406
One day you'll might be able to attend... Forever "Out Of Index" error <3


Daystar

  • Posts: 2635
Ughhh wish you the best with your current track project. and really the most sad thing is,... is that there are no Bugbear employees that can help you with this problem.

Purple44

  • *
  • Posts: 8317
Is the The Very TrackPack getting to big? Need to start a The Very TrackPack 2?

If just run the derby in a new mod folder, does  "Out Of Index" error go away End?
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

The Very End

  • *
  • *
  • Posts: 2406
Seems to triigger on all the layouts about half of the time now. Tried removing stuff, both other tracks and objects from this track but no luck. Yeah, guess this is last one in this pack before I'll move over to a new one, or maybe doing something else. Been thinking of developing objects and share both the object files and model files (as well as scne files) with the community to further develop my modelling skills.