Author Topic: Update 2016-05-25  (Read 11922 times)

Team Bugbear

We’re pleased to let you know that the latest update is out! In this update we’ve paid special attention to car-to-car collisions to make them more weighty and dynamic again, and now major crashes will more often result in the cars taking air or flipping over instead of just sliding around. We’ll continue to improve crashes and at this point we’d love to hear what you think; are the cars now flipping over even too easily? Do the crashes feel weighty enough? Are they too hazardous from the player’s perspective?

In the other news we’ve also improved the AI. Not only it’s quicker and more aggressive towards each other and the player but now it also reacts to being bumped into the boot by swerving around and sometimes downright losing control and crashing – how cool is that? :)

Other goodies are included as well with full changelog below.

CHANGELOG:

  • Added the 3Ds Max AI Geom Gen tool which was missing from previous update.
  • Added missing track cameras to Mixed 1 Reverse.
  • Fixed see-through track geometry and improperly placed props on Mixed 2 Reverse.
  • Added PSD templates for menu assets (event icon, loading screen, results screen, car icon) under mod example folders.
  • Increased racing AI aggressiveness: AI is now more inclined to try to ram the player or the other AI drivers if given a chance.
  • Improved racing AI: it’s now faster and drives more loose to give it a more natural edge.
  • Racing AI now reacts to being bumped or rammed by possibly losing control and/or spinning out.
  • Added graphics setting presets Low, Medium, High and Ultra (Settings > Graphics > Presets).
  • Added command line option ‘-disable_mods’ to make troubleshooting easier in case mods are preventing the game from launching properly.

As always, thanks for your support. Please keep the feedback coming in!

« Last Edit: May 25, 2016, 06:57:01 PM by Janne Suur-Näkki »
Team Bugbear, May 25, 2016, 06:52:20 PM Logged

  • sam223

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    Good stuff again,will test later and leave collisions feedback
    Dell U2515H 25",  i5-4690k @4.0ghz, 8gb ram, Zotac GTX 960 4GB, 120gb SSD, 1tb HHD, win 7, G25/Ps3 pad
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    The Very End

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    Thank you so much nice fixes, and Im eagerly waiting to try out the new AI and AI geom files :)
    I know I pester you devs with questions, but how does foliage / offroadfoliage work? Cannot seem to add grass and such to texture with right name conention.

    Lunatic

    • Posts: 22
    Good stuff!

    Just wondering, can we expect any new cars for the game soon as well?

    MSPORTBMW

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    • Posts: 505
    Thanks for the update,,,,,,,,My early impressions are that the cars are flipping a little too easy.....however, the damage calculations seem better for me.

    Keep up the great work....its very much apprieciated

    The Very End

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    The crash physics are superb! As you said "over the top crashes", well, now it is! It's so much fun banging around with the AI's on track. Really, thanks a lot :)

    Facial_Burns

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    Another Update!!! thanks BB only im having the same issue, have 2 delete and redownload the game again :(
    « Last Edit: May 25, 2016, 07:48:58 PM by Facial_Burns »
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    Orbotnive T

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    Looking great offline so far :) Really fun again, I'll keep testing as nobody has flew yet. Posted about handling being much better in the other thread

    St. Jimmy

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    "Racing AI now reacts to being bumped or rammed by possibly losing control and/or spinning out."

    Feels nice now. Even Euro 1 has a chance to do something.

    Cars don't flip too easily.

    Nice to get some more impact again.

    I also tried the new Sandpit 2. The walls really give a nice look for the track. The alternate route on the right hander isn't "blocked" in any way so it might be confusing for people who don't know/remember the track.
    « Last Edit: May 25, 2016, 09:36:15 PM by St. Jimmy »
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    TeksWiller

    • Posts: 16
    Thanks for frequent updates. That's what community have asked :D Crashes are feeling better.
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    RickyB

    • Posts: 576
    The AI behaviour is really fun. I like it. Spinning cars around feels almost too easy, but maybe it's just the big difference to the previous build and it's just a matter of getting used to. leaderboards got reset?... ahh my precious first place - gone forever  ;D lol

    Paul_B

    • Posts: 159
    Car flipping is fun for derby's but on track cars tend cars get in your way, but the AI collisions are cool 
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    Facial_Burns

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    • Posts: 435
    Love the new update and the leader board reset XD got No.1 on 3/4 of the tracks :) see how many i have in the morning hehe
    My steam group where u can always find some friends on NCG
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    Mister T

    • Posts: 3
    Thanks for the great update.

    That`s how it should feel, superb physix and huge fun with the new AI  :D

    TPEHAK

    • Posts: 88
    Very good update!
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