Author Topic: Unofficial Modding Wiki  (Read 2956 times)

Dummiesman

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  • Posts: 107
Inspired by some suggestions that I've seen placed within a few threads, I've started an unofficial wiki for Wreckfest that includes a dedicated section for modding.

 It's hosted on my domain/site here : https://dummiesman.com/wfwiki/index.php/Modding

Anyone is free to edit this and add information, and registering an account is encouraged so you can track your contributions as well as other functions.

As always, I hope this is not seen as advertising! What I'm intending to do here is create a useful community resource that will contain detailed information on common modding functions. :)

Devin

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Thumbs up, because now I don't have to do it  :D

Janne Suur-Näkki

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And neither do we :) Just kidding, but we were actually planning on creating a Wiki at some point.
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Dummiesman

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  • Posts: 107
And neither do we :) Just kidding, but we were actually planning on creating a Wiki at some point.


I hope it will be a MediaWiki wiki, that way pages from this one can be easily transferred over :D (assuming it's community editable like BeamNG's)

Orbotnive T

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Thanks for doing this :)

Daystar

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And neither do we :) Just kidding, but we were actually planning on creating a Wiki at some point.

If and when you guys do this, please please include the .weat file! would really help me with creating new skies!  ;D

Dummiesman

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Just to show you what kind of quality standard I'd like to keep this up to:
See Parts and subpages
Also, if possible, could someone fill the missing parts of the panels page?

Dummiesman

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For those who sit there frustrated at "Assert failed", I'm gathering up some info on it :)
https://dummiesman.com/wfwiki/index.php/Bgeometry_Asserts_%26_Respective_Fixes

MamieNova

  • Posts: 386
Added basic stuff about tracks in blender
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Dummiesman

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Added basic stuff about tracks in blender

Just looked over this. I hope you don't mind that I cleaned it up a little . :)
https://dummiesman.com/wfwiki/index.php/Track_Creation_in_Blender

Also, regarding that clockwise thing. I believe it means that the triangles should be clockwise. However, the route can be any direction.
« Last Edit: May 29, 2016, 06:06:40 PM by Dummiesman »

FollowWings

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And neither do we :) Just kidding, but we were actually planning on creating a Wiki at some point.

If and when you guys do this, please please include the .weat file! would really help me with creating new skies!  ;D

Why dont you ask those mates who already created "weathers" at Workshop? there are now 2 mods out!
Keep continou yours, it seems very impressing! ;-)
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Daystar

  • Posts: 2249
And neither do we :) Just kidding, but we were actually planning on creating a Wiki at some point.


If and when you guys do this, please please include the .weat file! would really help me with creating new skies!  ;D


Why dont you ask those mates who already created "weathers" at Workshop? there are now 2 mods out!
Keep continou yours, it seems very impressing! ;-)


Finally fished my test pack of sky's http://s000.tinyupload.com/index.php?file_id=28731867188535498651
but I still need a lot of help (hopefully a wiki section, and or from the devs) in the future, if I decide to try to make anymore.

I should of kicked out the Devine & Godly skys, they are really similar. and I cannot get rid of the white out that is in some of the skys...  Shame!!!


MamieNova

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Also, regarding that clockwise thing. I believe it means that the triangles should be clockwise. However, the route can be any direction.

That may very well be right, I made an ai route counter clockwise without paying attention and it worked the same. I suppose blender's tetras might be a good way to avoid the problem, it seems to do it right each time.
Words are ones' power and others' last resort.
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St. Jimmy

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I've made some work in the Bag Files list section of the wiki: https://dummiesman.com/wfwiki/index.php/Bag_files Naturally i don't have idea about every parameter and so on but I've tried to make a base at least.

Any words from the devs if this is wasted time? :P
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blazngun

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Awesome Jimmy. I plan to contribute to the wiki and make a couple steam guides once final build is released to hopefully get more people involved. Would have posted some guides already but without knowing final structure, etc I didn't want to waste my time if there is a drastic change.
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