We’re happy to let you all know that the latest update is out! The update contains quite a few improvements, major and minor alike, but the main feature of the update is the new track Sandpit 3 offering high-speed racing through the forested hilly scenery, something that will probably bring back sweet memories of a certain well-known racing game of yesteryear. We love it, and we hope that you too will! In addition to Sandpit 3 the update also adds a Figure 8 layout for Speedway 8, since let’s face it – Figure 8 is like the bread and butter of demolition racing games, and those never get old.
Other than that, we’ve implemented the basics of the our new, more tactical damage system. Vehicles now have chassis health and armor, the latter being visualized with the previously used sector triangles. Think of them as outer panels of the car: the better the condition of the armor the more incoming damage it absorbs, and when the armor condition drops to zero (black), all damage will go directly to lower chassis health. From now on the vehicle is only totaled when chassis health drops to zero. To help you better pick targets the health bars are also now visualized next to the player name in HUD. In future, we will extend the system so that various components such as the suspension of the car can fail.
If the game fails to launch after updating, please launch the game with "-disable_mods" command line parameter. To do so, right click on the game name in the Steam library, click on Properties, then Set Launch Options, type -disable_mods and click OK.
Please find the full changelog here:
As always, we’re looking forward to your feedback!
That's weird, but it seems like your not the only one. Are you running a lot of mods?
No worries, racing will be equally important to us. What we were really thinking is that since the game portrays demolition racing and derbying we really need to try harder to implement at least some sense to our damage system. What we've had this far has been way too haphazard from the gameplay design perspective. We like the fact that now it's much easier for the player to understand what to actually do (mainly who to hit and, if there's time to see the opponent car, where, and of course when not to take hits themselves). With the upcoming component system we're mainly looking to add more immersion the game so there will be some tangible feedback when the vehicle is damaged, of course also helping the player better understand the cause and effect of their gameplay performance.
Burns, I've actually had that happen to me too -- I think it happens when the Steam Workshop goes somehow out-of-sync with your game.Have you tried deleting Steam/SteamApps/workshop/content/228380?