Author Topic: Crash barriers, lamp posts and other trackside things made metal  (Read 1372 times)

UsF

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Would it be possible to have crash barriers in the game that behave sort of like the car deformation, but have the possibility to be torn apart completely, should the force be great enough? It would be awesome to have those barriers on more tarmac courses and when you slide along them, you leave a dent, dependingon the angle. If the angle is too great and the force/weight/speed of the vehicle too much, the thing would just  unhinge and come apart flying.

It would be nice to have more bent metal things in the world. Lamp posts for example could also bent on light collisions rather than come off the ground and start flying around. Another example would be metal barrels that could be crushed or squished, so if a vehicle rides over one, it would also start to crumble. Last but not least chainlink fences could be a sheet metal surface that bends and possibly rips from debris or vehicles crashing into them.

These things would be nice, because while flinging stuff around is fun, bending metal is fun too. Bending cars is great, but bending the environment shouldn't be left out. With the hopeful comeback of realistic or at least authentic (feeling good) trackside object weights, making them have more behaviors than just be thrown about could make some good addition to the game.

Edit: Dreaded traffic cones could be fixed with this system, so they wouldn't pose much resistance, just crumbling under vehicles.
« Last Edit: September 02, 2013, 12:08:30 PM by UsF »

Joonas Laakso

  • Posts: 263
Would it be possible to have crash barriers in the game that behave sort of like the car deformation, but have the possibility to be torn apart completely, should the force be great enough?

Technically we could use the same deformation system we're using with the cars, but there are issues... It's rather expensive in processing power and adds a lot of work to fine-tune and debug the system. So likely "no".

UsF

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  • Posts: 152
Thanks for the reply. Just make sure that non-metal things like traffic cones can be crushed and removed completely, rather than get stuck under vehicles and become a flip-aid. :)

I also agree that these things are probably more a sort of eye-candy and not needed and the performance should go elsewhere. Maybe you can use pre-made deformations on certain things to give a bit more flair, rather than have for example completely straight lamp posts be flung around. Might add a bit to the atmosphere with a lesser performance impact.

Usmovers_02

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I noticed what happened with a lot of physics objects in FO: UC is that they'd become static and you could drive clean through them. I'd imagine something similar will happen with NCG to make sure excessive amounts of physics objects don't make driving around the track too much of a pain.