When running a full server of around 20 people (which doesn't happen often these days) the server process uses about up to 15 percent of my CPU resources spread over 4 cores (Just running a 3570k at 4.4 Ghz)
Have to agree on all of your points regarding the dedicated server side of things - although not so much with equating cutting to cheating but as you said won't be addressed here.BB have an awesome game but to keep it's longevity it needs two things a robust dedicated server for online MP and the ability to mod/customise the game. They certainly seemed to have achieved the latter - haven't delved into modding myself so can't say for sure - so now they have to address the server side of it. Have posted my thoughts esp with regards to multi-core usage so won't repeat it here. If BB can fix the server side then I'm sure we'll have a lot more peeps online.
I would love to see something done about this, as Devin said i run 4-5 20 player servers, i used to run 24 player servers but the crashes were constant, so bad i even started a thread about it here :
And to add on top of what Facial and Ben have said it would also be beneficial if clients could only run the mods the particular server they're on (skins aside where it would be good to have an auto upload feature if the server doesn't have it) allowsto keep an even playing field for all on the server.
" WF dedicated server software compared to other games", can a true comparison be made to Wreckfest? What other racing game is doing on the fly soft body car damage online and have to transmit the damage info to 20+ players?That be a test, do a mod that the cars don't take any damage and then do a 24 player server. See have much not having damage effects the data flow between server and all the players. Would it cut bandwidth needed in half? Would it stop the lag?
Also, can a joining player have some blame for online lag beside high PING issue, if have low FPS? I think this an issue too. Anything that can effect the host or server, can cause lag for all players.