CAREERWe just mentioned career, didn't we? A proper career is something that many of you have been looking forward to, and it's not really surprising to us since for many players a proper career that will see you starting from the bottom and working your way up is the meat of the game. This considered we're happy to let you know that we're indeed working on one, and it will mostly follow the traditional format where you play through variety of cups, earning money and experience and gaining access to gradually higher level events and better cars. Our goal is to make the career a meaningful experience without too much micro-management that will hamper the core gameplay, meaning that we will be also reconsidering some of the features that are already implemented such as part repairing and crew management. If something doesn't make sense to us or fit the bill it will be cut or reworked, so now is a perfect time to voice your opinion – what do you like and what not? What would you like to see?
- Other than that... make it long enough. Very long, lots of seasons with lots of leagues with lots of races with lots of laps .
- The AI is currently (although I haven't driven "Update 2016-07-29") many seconds slower than me on Tarmac 2... with the keyboard! Others will find them fast enough of course. The solution is obvious: the game must have a difficulty slider. A few difficulty levels are not enough (just see the outcry with the Codemasters F1 games), a slider is needed. An alien with a wheel must be able to have the same close races as a 10 year old kid with a broken keyboard.- A difficulty slider can also be used (hidden) in the career leagues. I assume there will be a league system where you have to finish a season in the top 3 or something to progress to the next league. Of course the higher leagues should not only be faster cars but faster AI as well, otherwise there is no increasing challenge. So, if I start the career with difficulty 100, it would raise itself in the background by a few points with every higher league... simple .
I wonder what this new sector damage/health layout on this screenshot is all about:
The HUD is looking good.I think the current system is good but I don't need a health bar and not over the other cars too.
Now.. i always forget, if MP/Online is going to have also (seamless?) Career (not just quick MP instant races) and how this would work there. But anyway it would be make sense that all leagues / racing tiers are having lot of activity in MP/Online too.. not just one-sided tendency to pursuit and stay forever with only fastest cars / upper leagues only once you got there. One has just to be careful, not to divide online MP too much and not to lock more casual online gamers forever out of all cars and tracks in the end, because of the "too fierce" Online competition Maybe XP could play some role too, just hanging on in races, especially completing MP races, will give rewards / unlocks too
-What about car-custimization/animation, is it only for different paints, or will we really see changing different parts, tires, buying other parts.I think it would be really great to give a bit of tuning/pimping options, like some funny gadgets you can add to your car; 'Bugbear windshield gadgets' etc. That makes the car even more personal.And what about an in-game paint-editor?
Quote from: Hunter on August 26, 2016, 07:53:52 PMWhat about more event types?More derby arenas and related content?Yeah, would love to see Suicide Race, and if possible, trailer races and other modes. So much potential with NCG's engine.Developing Suicide Race mode wouldn't be too long and difficulty, I think. Half of the field racing forward, the other backwards.
What about more event types?More derby arenas and related content?
Superb Quicky: Can we still use xref and use Stuntfest objects in Wreckfest? Ideally, maybe you could make them compatible so you do not have to load up different games = seamless experience and united community.