I feel this game has amazing tech, but the indecisive implementations of certain things really let it down. The new UI is a tremendous step in the right direction. If you're going for console releases, this is absolutely what you need.
I played this game to death online [before modding was released], the MP was great (Even though I hate team-racing when admins change it to that mode
). I stopped for a while and when I returned, you had to repair your cars and add crews and what not. This literally adds nothing to the gaming experience, other than making users enter a menu and clicking buttons. I hope this is removed for good, or at least bundled into a 'realism' mode for those that would like it.
Totally unrelated, and probably an unfair comparison; but I've been playing the Witcher 3 recently and the amount of options in the menus is amazing. It's the reason why games like ARMA are so successful because the options
are there, and users can do what they want. If people want to play without the health bar, let them. We are the PC platform, we're built for OPTIONS!
You did good by allowing modding and allowing Steam workshop. This has added hours onto my playtime and is crucial for the long term life of the game. Games like Half Life, Skyrim are so popular because of modding .A game like this needs TRACKS and CARS, and we can now have that!
I want the driving physics to be a bit faster paced, especially when playing the amazing Destruction Derby mod. I think it's quite funny that such a ludcious gaming concept has semi-sim driving physics. I want to zap around tracks fast and look at how messed up the other cars get. Why do we have sim physics when we are flying off the big hill jump on Chalk Canyon
The game you have at the moment is a GREAT racer. I would love to have Touring cars for example. But the heart of the game is smashing things up and jumping into shop-fronts! I don't really care about my parts, I just want to go fast and smash the AI/other players. Spinning out because of oversteer isn't fun in a game like this.
Easy for me to say; but again, if this was an option [to enable sim/arcade physics] then even better! Non programmers always have the best ideas right?!
I enjoyed playing even with the crew/parts system, but as soon as the health bar thing was introduced I stopped
. I couldn't play my favourite Destruction Derby tracks because my HP was being hit after each jump, lap after lap, even without contact with other cars. Really silly change, with that sim fascination
creeping in over fun gameplay yet again.
Wreckfest has a bad rep! I browse Reddit and every time it pops up, folks always mention about slow progress and not many features and the constantly changing design philosophy.
I always recommend this game to Destruction Derby fans (as I think it's a true sequel) , but I think the 'do it yourself' feel of the game puts them off. Why would they take a chance with an early access game that makes little progress? We all love the game, but where is the trust for new players?
Most of my friends are console gamers, and a few are racer fans. If the current-feel Wreckfest was packaged into a PS4 game, I know what they would say EXACTLY:'Feels slow and there's not much to do'
- Low content games get savaged these days. Just look at No Mans Sky. Your game is literally the racing version of No Mans Sky at the minute. Light on content, etc. Although there are no lies like NMS In closing:It's the same old story; arcadey stuff sells more, especially on consoles. As much as I love the tight community here, I hope the echo-chamber of wanting more realism features isn't fogging up the development of the game to make it a success like Flatout was. Flatout was popular for a reason, it was FAST, there was stuff to wreck on track and it was a literal blast! The sense of progression was cool too, I always preferred the derby racing over the Supercar stuff though. (I'm glad the ragdoll thing has gone though)
Internet people are the loudest, yet the silent majority will be [are] your audience. They will be taking a chance buying your game on console. I just hope your sample audience are varied gamer types and not all hardcore simmers.
I would play Flatout:UC to this day, but i'm in love with Wreckfest's damage model. Anything less is just feels inferior! We don't know the pressures/struggles the publishers put on you, BugBear in the Flatout days, but the final products were amazing fun. Don't forget your roots.
A great damage model, fun physics, not bogged down by dumb crap. You have an amazing recipe here - just stop adding too much salt to the pot.
From, beloved fan