Author Topic: The Very TrackPack released!  (Read 32706 times)


Andy Rotten

  • Posts: 65
Awesome pine hills specially reverse layout a lot of speed and chaos on curves and jumps, just one thing: for me runs well but there are so many trees would be interesting add some city backgrounds like big stadium or tarmac 2

I miss city madness like flatout on wreckfest
i7 7700
16gb ram
GTX 1060 6gb
SDD 256gb
Graphics ultra quality

The Very End

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Thanks for feedback! Next in list is the Black Sails Valley, which also will be a forest-ish track. But after that I might give a go at something urban. The only issue I see with that is the need to create a lot of city buildings, but I might be able to cheese that by xrefing a lot of BB's assets.

Andy Rotten

  • Posts: 65
thank you, and awesome Black Sails Valley, can't wait.
i7 7700
16gb ram
GTX 1060 6gb
SDD 256gb
Graphics ultra quality

The Very End

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Version 4.4 released:

* Black Sails Valley added! 4 layouts including night racing! NB: high computer requirements!
* Overvast and night weather added and selectable on all tracks








Edit: Ofc bugs. Pink lensflare effect I think, will fix that in a hotfix now very soon as well as increasing the safe zones (to not trigger red ring of doom).
« Last Edit: March 30, 2018, 10:46:43 PM by The Very End »

simosimo

  • Posts: 91
Hey nice! I came along to see if you were going to re-add the DD tracks, they were great a year or so ago, look forward to more of your hard work :)

edit: Loving the wreckfested versions of the DD tracks, as much as i love nostalgia they are going on 20 years old, so it's nice to see fresh re-imaginations of the great layouts.
« Last Edit: April 10, 2018, 02:35:12 PM by simosimo »

The Very End

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Version 4.5 released

* Aremark Motorbane added! Features day / night version (with lights) as well as reverse layouts
* Red Pike Arena Night version added
* Performance adjustment on Pine Hills Raceway and a very minor adjustmest on Black Sails Valley
* Chalk Canyon out of vertex error should hopefully be fixed as well as texture fix
* Adjustment to checkpoint at Rock Bottom Race, being a little more forgiving to prevent wrong way indicator
* Fixed road texture bugs at Lupines Hill
* Fixed grey grass at Talledega and Michigan Speedway





Edit: Pushed out a quick hotfix to address the texture errors on the road of Lupines Hill. Hopefully this fixes it.
« Last Edit: April 12, 2018, 08:52:02 PM by The Very End »

Daystar

  • Posts: 2631
Love the track! I still need to get used to it though 8) a little bumpy but it is fun! cya later gotta go shopping real quick!

http://www.youtube.com/watch?v=VDCBCHy51R4&feature=youtu.be

https://www.youtube.com/watch?v=VDCBCHy51R4&feature=youtu.be



Purple44

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Derby under the lights, I light this idea End.  :D
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel


Andy Rotten

  • Posts: 65
Please add more speed to the mod Simstox Palallax (speed and crashing) or SCA motorplex
i7 7700
16gb ram
GTX 1060 6gb
SDD 256gb
Graphics ultra quality

The Very End

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Mainly fixing stuff that broke in the patch now, but I can assure you the next track will be a high-speed one :)

Daystar

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Yay I love high speed tracks! good luck Tor with fixing up all the broken tracks.... ughh feel bad for you right now.

The Very End

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Version 4.5.3 released:

* Fixed startpoint issues at all tracks (thanks for hotfix BB)

The Very End

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Version 4.6 released:

* Redwood Ring addded! Track features 4 configs; Oval / Oval Reverse / Rallycross / Rallycross Reverse. Track is a bit demanding, reducing grass settings helps a lot.
Preview videos: /