Author Topic: personal Flatout  (Read 4703 times)


Purple44

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  • Posts: 8092
You found a few cars I don't remember seeing at Flatout Joint.
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

frenchman

  • Posts: 30
(sorry for bad english,i'm french)

it is a mixture mainly of cars found on the toile.but is inspired flatout joint.I changed some values in the " car.bed " for some performance and positions of conductors  ... wheels etc


(Purple44 ? I see that name in the bowels of many files , Heddly , Motter , shadow ,Purple... you marked my youth, thank you )

Heddly

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  • Posts: 642
You found a few cars I don't remember seeing at Flatout Joint.

Hi frenchman, I like the new cars, do you have a download link? It would be nice to drive a different car in the game.  8)

frenchman

  • Posts: 30
Hi Heddly,

it is assembly (with some modifications), most important was found on moddb and some cars on Vk (russian facebook (to render comprehensible me there is even harder)), the cars of Vk were manufactured to be in the 45 first, but I added " car.bed and custom-data"

for certain modifications I took in the " data" of fo.uc, in that of fo1 also, the data being almost similar.

Ideally, it would be necessary that the circuits visible in the menu become playable 

I will also like added " spectre" (by Motter), untraceable on the Net (files; " body.bgm/menucar/skin1.dds would be enough for me)

I am not a moddor, I assemble, modify, rewrite, make sometimes large modifications… but do not manufacture cars.

my sources are here (thanks) ;

_ http://www.moddb.com/company/flatout-joint/downloads

_ https://www.mediafire.com/?8bm7g309u2rbp#myfiles

_ https://fo2.cz/#mod

_ http://borecifo2.blog.cz/1001/demolition-derby

_ https://vk.com/modding_flatout2

_ https://vk.com/mafia_fo2


                 The game is here : http://www.mediafire.com/file/31xdkwh21k0aic9/fo2.rar


   (i'm here; https://vk.com/frenchman82 )

(I belong to this community ; https://vk.com/flatout_2017 ... project based on fo2 most wanted ,but I prefer fo.joint, and personally I work on the " data" (No patch…) )

 _my dreams ("spectre") is here : http://mottersmods.tripod.com/id22.html _

                                  (and sorry for bad english, i speak french and "car.bed>car.txt>car.bed" :p )


Heddly

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  • Posts: 642
Thanks for the links. I will try them out.  :)


Heddly

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  • Posts: 642
My gaming PC is down for now, I'm waiting on a CPU cooler. As I remember you increase the TurboAcceleration setting in the engine settings of the car.bed. Hope this helps.

frenchman

  • Posts: 30
Hi :D

for acceleration; the maximum value is 10.7

today I have a problem with " fo2pack.exe" .... not work.
> https://pp.vk.me/c637117/v637117717/1448f/AJlpbcxaqrM.jpg
I wish 12 players (1+11) but I start with 9 (1+8)
this level has nothing urgent (the 10 years of foj_mod are for August 2017)

in priority I improve graphics and adds cars of the mco-MOD (relax)
> https://pp.vk.me/c637117/v637117717/14474/sNrHVIS7VDI.jpg


Heddly

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  • Posts: 642
I forgot about that van. I will see if I can find the files and make a menu car if possible.  :)

Heddly

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  • Posts: 642
I found the files, it still needs more than a menu car, I will see what I can do with it. Thanks for the interest.




Heddly

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  • Posts: 642
Thanks for the inspiration to finish this vehicle. I am making adjustments and texturing parts, I will try to keep updated.


Purple44

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  • Posts: 8092
Nice van Heddly.  :D
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel