Author Topic: Early feedback  (Read 4436 times)

Orbotnive T

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Right, thanks again for the peek :) Here's my opinion. The editor looks as if it might be able to make some fun out of it. As had been said above the default so far seems a little lacklustre? :/

I don't think I'll be stressing about holding off for a while actually getting it but never say never.

I think that the vid posted put to rest all fears I may have had that Stuntfest may split the community, with that said I personally would like to actually race in some silly environments like that - with large stunts and pitfalls besides just running tracks alone. So if that became an option.. it may improve the appeal. 

It's already been said though how objects can be transferred to wreckfest so I suppose then we may see a few incorporated into custom tracks some time in the future for Wreckfest tracks anyway.  The main thing I got from the video was - how I'd like to get a half full (or more) server hosting CanyonX again sometime soon :D

Great fun.

All the best to bugbear despite my recent hounding. I'm only doing it because I care after all. No personal attacks and no wishing failure.. Pull in someone to manage community relations again that's all.




TheEngiGuy

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Yeah, races should definitely be a must! Imagine all these deadly props, stunts and in-game editor with the ability to create AI pathing. The possibilities would be endless, and it would appeal to people who like arcade and chaotic races more than the simcade banger racing of Wreckfest.

rhamm

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I was able to duplicate Stan's dieting action while I actually had Shadow Play turned on.


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Orbotnive T

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FINISHED lol reminds me of old days looking for trouble in games, exploits, bugs etc that was the most fun  :)

I'd say that was intended but that would be a stretch

go on, groan

pben1

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I won't be investing in Stuntfest, I know it's only a demo but it's doing noting for me.
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Finsku

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Giving feedback is useless because BB people doesn't use this forum anymore.
And.. (oh what the hell, seriously?!) they didn't publish any news about playable Stuntfest!? I ... I can't understand this at all!

I'll think again about giving feedback when Bugbear will be more here in forums and they start to use some more... never




^ I'll fix those.. some day

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The Very End

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Yeah it's quite something that they cannot even be arsed to tell the public they have released the first playable version of Stuntfest...

rhamm

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Stuntfest is VERY bare bones right now and not really worth investing any time or money.  If I hadn't gotten it for "free" for being at the Team Member level I would have immediately refunded this.
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Mazay

  • Posts: 423
The stunt map editor is especially cool. Good work with that. Hopefully we will get similar to wreckfest someday.

Also quite compatible, not that hard to add some assets with wf Blender tools.





Stuntfest is VERY bare bones right now and not really worth investing any time or money.  If I hadn't gotten it for "free" for being at the Team Member level I would have immediately refunded this.

I agree about bare bones, but did you miss it's pre-order and not finished product yet? "Estimated Release 2017"
« Last Edit: October 01, 2016, 10:51:19 PM by Mazay »

Desotho

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Giving feedback is useless because BB people doesn't use this forum anymore.
So why do you post this here?  :P

rhamm

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Stuntfest is VERY bare bones right now and not really worth investing any time or money.  If I hadn't gotten it for "free" for being at the Team Member level I would have immediately refunded this.
I agree about bare bones, but did you miss it's pre-order and not finished product yet? "Estimated Release 2017"

Nope, didn't miss that.  I find it really strange they'd release Steam keys to it without any explanation of why because there's no playable game at all right now unless you're a modder.  It's the kind of thing you only release to people who already know what to expect in advance.  Bugbear's behavior with this Stuntfest release has been really strange.
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Finsku

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Giving feedback is useless because BB people doesn't use this forum anymore.
So why do you post this here?  :P

I just wanted to share my thoughts. BB has abandoned the forums so why to share feedback.. ;)

Stuntfest is VERY bare bones right now and not really worth investing any time or money.  If I hadn't gotten it for "free" for being at the Team Member level I would have immediately refunded this.
I agree about bare bones, but did you miss it's pre-order and not finished product yet? "Estimated Release 2017"

Nope, didn't miss that.  I find it really strange they'd release Steam keys to it without any explanation of why because there's no playable game at all right now unless you're a modder.  It's the kind of thing you only release to people who already know what to expect in advance.  Bugbear's behavior with this Stuntfest release has been really strange.

My thoughts are the game is what BB want it to be: easy to play/use and a simple game. What they will do (imo) they will add sharing option, more ready-made levels, more objects & terrains and bug fixing.
Also maybe they will add terrain editing, level progress (you need 10 thumbs to get access to next level) and mod support (share your maps with objects made by you).




^ I'll fix those.. some day

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St. Jimmy

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Copy paste of objects is needed so the object you've copied is pasted the same height and way the copied one is.

Then none of the ramps feel good for high jump in my opinion.

Then I don't understand the long jump a all. The bombs and stuff has greater chance to throw you back rather than forward.

Also I noticed there's controls to flip the car when you're in the air. The thing is that they're in WASD and I couldn't find a way to change those so I can't change driving controls to WASD.
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Mazay

  • Posts: 423
Copy paste of objects is needed so the object you've copied is pasted the same height and way the copied one is.
Hold down shift to clone?

I wish ctrl+z would work, and that you could rotate stuff while placing. Short right click to rotate 90 degrees for example.


St. Jimmy

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Copy paste of objects is needed so the object you've copied is pasted the same height and way the copied one is.
Hold down shift to clone?

I wish ctrl+z would work, and that you could rotate stuff while placing. Short right click to rotate 90 degrees for example.
Ah thanks. I tried check the UI for hints but didn't find any, ctrl+c/ctrl+v and tried right clicking. Didn't realize to hold shift.
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