I'm mainly looking to be able to use Stuntfest editor as a 3D object editor like I had with Blender and Flatout 2.
I got this far today:
But took some tweaking, like making the terrain 2 load the sandpit1 track solid ground map and use the stuntfest early access\stuntsave
folder to load the objects in a custom map.
I have not got a chance to actually test new track file to see if I get a good save and it going take a little tweaking to make this new track file work in Wreckfest. I need to get to bed and get some sleep, got work tonight. Tomorrow hopefully I can give you guys more details on how I did this. I did have to copy over all the objects and texture
files to get map to load without crashing Stuntfest.