Stuntfest > General Discussion

Bugbear has come a long way...

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Anarchy_Blues:
Too bad the direction has only been downward. If they could sink any lower than this we'd be fueling our cars with Bugbear Petrol.

It's been three years since Bugbear promised us a spiritual successor to Flatout. And while me and a lot of other people were quite impressed with the initial build, it never really evolved past that point. What little magic the first build had was quickly washed away by a supposed "engine overhaul" that did nothing but literally make the game run worse, play worse and (some would argue) even look worse. Updates consisted of bread crumbs after that. A new car here, a new (incomplete) track there, some broken multiplayer, a few physics tweaks that somehow managed to make worse even more so, and that's about it. For three years, and not only has the game not left pre-alpha yet and doesn't come close to holding a candle to Flatout, but now I find out they're actually splitting the project in two and selling the pieces separately, at full price each. Wonderful.

Now this is hardly the biggest screw-job a game company has ever pulled, although it definitely makes the top five. But damn if I ever expected that company to be Bugbear. Though I guess I should've seen it coming, I mean the signs were obvious. The laughable PR, the forum censorship, the paid reviews and all that...

I'm surprised there isn't any outrage about this. Bugbear must've actually managed to either censor or alienate their original fanbase completely. Or hell, maybe it's just me. Maybe people like getting screwed over. Frankly, after No Man's Sky, that wouldn't surprise me.

Purple44:
I got hooked on Flatout back in August 2005 when I first played the Flatout 1 demo and been hooked ever since. So I guess I'm one them original Flatout fans.

Bugbear has said back in the beginning they wanted make their dream game without a publisher interfering and let the Flatout community help shape Next Car Game.

That what I sign up for, let Bugbear make their dream game and see what we get. And when they stray to far, like when Build #7 was too simy, I let them know.

I have gotten to race Wreckfest online for over 2 years now and have had many, many, many great, fun races and derbys with 10-24 players.  :D :D :D :D  I could never do 10-24 players with Flatout online. ( we did try to get Flatout 1 to 12 player online, but was not stable ).









So no outrage here. Have had some concerns at times over the last couple of years.

Zebulon55:

--- Quote from: Anarchy_Blues on October 20, 2016, 12:26:42 AM ---
It's been three years since Bugbear promised us a spiritual successor to Flatout. ...
... I find out they're actually splitting the project in two and selling the pieces separately, at full price each. Wonderful.


--- End quote ---

I Joined early access in November 2013.  I was a fan of Flatout, and more so of Flatout 2. I even had high hopes for Flatout C & D that Bugbear didn't have a hand in making.(speaking of getting screwed over... that's all I'll say about that).
They said long ago that the ragdoll mini games were not to be a part of Wreckfest, so they haven't really split the game in two...


--- Quote from: Anarchy_Blues on October 20, 2016, 12:26:42 AM ---
I'm surprised there isn't any outrage about this. Bugbear must've actually managed to either censor or alienate their original fanbase completely. Or hell, maybe it's just me. Maybe people like getting screwed over. Frankly, after No Man's Sky, that wouldn't surprise me.

--- End quote ---

I don't feel that I've been screwed over.  We've had frustratingly long waits with no communication, and a financial solvency scare or two, and some less popular feature changes, but also some fun times playing the various builds  and mods online.  I described the development process as a roller-coaster ride in a long ago post, and that is what it has been. Ups and downs. I'm still glad I took part in it.

With over 500 hours in the game for my 50 dollar master blaster membership, I've got my money's worth - that's more time in one game than most of the complete games I have bought over the years, and some of those I've played very little.

I guess it's all in how you look at it. I'm looking at it to be a successful release next spring/summer.   8)

Anarchy_Blues:

--- Quote from: Purple44 on October 20, 2016, 03:36:29 AM ---I got hooked on Flatout back in August 2005 when I first played the Flatout 1 demo and been hooked ever since. So I guess I'm one them original Flatout fans.

--- End quote ---

I remember you. There's a difference between fan and fanboy. Just saying.


--- Quote from: Purple44 on October 20, 2016, 03:36:29 AM ---Bugbear has said back in the beginning they wanted make their dream game without a publisher interfering and let the Flatout community help shape Next Car Game.
--- End quote ---

In other words nobody to keep them in check and whip them into shape when they lag behind. As evil as they might seem, publishers serve a purpose.

Anyway that gameplay doesn't look nearly as fun as you're making it sound. And next to Flatout it looks... well, flatout boring (no pun intended). Not to mention it's not aging well, despite running worse than Mafia III.


--- Quote from: Zebulon55 on October 20, 2016, 10:17:29 AM ---They said long ago that the ragdoll mini games were not to be a part of Wreckfest, so they haven't really split the game in two...
--- End quote ---

That doesn't really change anything. Flatout had both, for all I know they probably said it wouldn't be part of Wreckfest precisely because they had it planned for a different game. More importantly they picked up a second project while the first was still in alpha, despite admitting that they had already bitten off more than they could chew.

St. Jimmy:
Have you played the Retro Demo that they gave in the Kickstarter campaign? WreckFest feels like a spiritual successor of that game. It also reminds a lot of Rally Trophy which is much more serious game. FlatOut could've been very different game without publisher's influence.

WreckFest is said to be the game they always wanted to make and I believe they want to make it bit more serious than the FlatOut was. We can found the game and give feedback but in the end it's their vision. We can shape it but not totally change it.

I'm generally happy with the direction. Only big thing I'm not liking is the Sandpit changes. There are couple cool things in the new one but the old one was just much better.

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