Author Topic: Purple44 custom track WIP page.  (Read 36918 times)

Purple44

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Found out today there now auto startpoints in Wreckfest. Here thread where I learn more about auto startpoints and how disable if needed:

GRRR, why don't my custom startpoints don't work anymore??
« Last Edit: May 18, 2018, 01:11:14 AM by Purple44 »
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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I started a thread about my attempt to do an A to B type track:

Wip - Wreckfest A to B track test

Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Purple44

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I got my first ever A to B type track done today, Mixed 5 A to B. Think off road from one corner of track map to the other corner. Watch out for them rocks and trees! Here a look at the AI sector lines:

Right click > click View Image to see image full size.



And here the video:

Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel

Crash77

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Great! Love those wide AI lines!

Heddly

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Looks like fun. Would be nice to have all obstacles blocking the race track and make one long route using as many paths as possible. Good work Purple.  :D

Heddly

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Video reminds me of FO2 Hazard Hollow. That is a classic.

Purple44

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Video reminds me of FO2 Hazard Hollow. That is a classic.

Ya we had a lot fun on that Hazard Hollow track online.  :D :D

Unfortunately I got no video of us racing track online. Did not take much video of us racing online with Flatout 2 back in 2006-2009.  :(
Flatout Joint, where the mods were.

i5 2500 i7 8700, 16GB, Nvidia 660 960 1060 6GB, Win 10 64bit, DFGT Wheel